Making a comic, could use some FP Veteran advice...
8 replies, posted
Hey all. Im working on a pretty refined and professional comic with Garry's mod. I've been studying a lot of the work and
tutorials that some of you big guys have released (Joazzz, The Mask, Ninja Nub) and really want to make a comic that is well
edited and top notch. However I've run into a slight problem. Some maps dont meet the quality that I need in these comics whereas
props for scene building do. I has hoping some of you might know what the best scene build maps are when it comes to lighting,
3D skybox, and overall space (preferably a lot). I've been using flatgrass a fair amount but I was just wondering if there were any
better options. Thanks in advance.
I believe gm_black is one of the favorites, but I'm not an expert in scenebuilds. I am, however, experienced in comic making, so let me know if you need advice in that regard as well.
[QUOTE=Mythos;46943464]I believe gm_black is one of the favorites, but I'm not an expert in scenebuilds. I am, however, experienced in comic making, so let me know if you need advice in that regard as well.[/QUOTE]
Thanks man will do.
Use gm_black. For skybox summon the editors under "Q menu" and select the "Fog editor" and "Sky editor." Once spawned, hold C and right click the fog and sky editors and select the "edit properties" option to then modify variables such as sky color and fog color/depth etc.
For lightning use lamps as the primary illumination tool. Use the light tool only to illuminate if shadows are way too dark or to create some kind of undertone.
Gm_black has a tremendous amount of space to pretty much construct anything you want.
[QUOTE=Fort83;46943582]Yeah gm_black is the go-to when it comes to scenebuilding. Any other comic needs, head to the Comic Megathread run by Mythos.[/QUOTE]
Any of you have a link to gm_black? I cant seem to find it on the workshop and garrysmod.org is gone
[editline]15th January 2015[/editline]
[QUOTE=Crazy Knife;46943808]Use gm_black. For skybox summon the editors under "Q menu" and select the "Fog editor" and "Sky editor." Once spawned, hold C and right click the fog and sky editors and select the "edit properties" option to then modify variables such as sky color and fog color/depth etc.
For lightning use lamps as the primary illumination tool. Use the light tool only to illuminate if shadows are way too dark or to create some kind of undertone.
Gm_black has a tremendous amount of space to pretty much construct anything you want.[/QUOTE]
You dont by chance have gm_black do you?
I remember Joaz used to paste it every time someone asked for it.
[QUOTE=The White Kid;46943809]Any of you have a link to gm_black? I cant seem to find it on the workshop and garrysmod.org is gone
[/QUOTE]
yeah here
[url]https://dl.dropboxusercontent.com/u/206956179/gm_black.zip[/url]
[QUOTE=Uncle Bourbon;46947022]yeah here
[url]https://dl.dropboxusercontent.com/u/206956179/gm_black.zip[/url][/QUOTE]
Thanks man
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