• Garry's Mod Contraption: Bomb Assembler/Cannon
    9 replies, posted
[media]http://www.youtube.com/watch?v=t7MmwZFpMaM[/media] So I made this thing a loooong time ago, (7-8 months, I think). Completely spazzes out when I spawn it now because Advanced Dupe is a fucking whore. I was making another one a few weeks ago but then I quit because I got bored. Just thought I'd show it off ;) Enjoy. Watch in HD or you're an apple
Best thing I saw in months! Good yob! :)
Thanks, I wish adv dupe wouldn't be such a whore, though. So much shit you have to go through just to dupe something ;-;
bloody epic :O that must be one of the best things ive seen in a loooong time
The mechanics are really nice but it doesn't really do anything else but attach two props together, paint them and launch.
[QUOTE=Talishmar;24208488]The mechanics are really nice but it doesn't really do anything else but attach two props together, paint them and launch.[/QUOTE] Exactly ;) What else is Gmod good for other than making simple shit look good?
Does it actually make those sounds or did you edit them in?
[QUOTE=tepholman;24211604]Does it actually make those sounds or did you edit them in?[/QUOTE] It makes the sounds. I put sound emitters/expression 2s in various places on the machine, sounds are triggered by each process (like when a prop spawns, or when the nailer activates.) I would have compiled all the sounds into one E2 -> make the entities themselves make the sounds using E:soundPlay and not used sound emitters at all, but the server I built this on totally fucks up wire :s
It's nice but it's a shame how the warhead comes out of nowhere. Would be nice if that had it's own chute or something.
[QUOTE=The DooD;24232756]It's nice but it's a shame how the warhead comes out of nowhere. Would be nice if that had it's own chute or something.[/QUOTE] Yeah, I got that same suggestion on the Wiremod forums. Back then, I said I'd make a new one but I'm sooo damn lazy! :S Can't modify this one anymore because (see above) adv dupe is a fucking slut.
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