[QUOTE=DEATHWORLD loading screen]You've fled the tropical climate of the colony's biospehere for the tundra outside. Following the directions of a scavenged holomap, you head for the old terraforming barracks, sporadically used by the local PDF as an outpost. Trudging on for what seems to be days, your face flushes with relief when you spot the fortified building in the distance.
Your relief is short lived. The entrance doors are forced open, and a klaxon blares weakly within. Approaching cautiously, you gaze in muted horror at the carnage within. Bodies, weeks old, are strewn about the structure. It is immediately evident that a fierce battle occurred here. Your hopes of rescue from the deathworld are crushed again.
A deep, guttural roar resonates from the depths of the barracks. The bullet casings that litter the ground begin shaking in anticipation as heavy footfalls begin approaching rapidly.[/QUOTE]
[img]https://dl.dropboxusercontent.com/u/25031534/everyonesdead.jpg[/img]
What map is that, or is it a Scene build?
Very impressive work mate!
[QUOTE=Kommandant298;48283528]What map is that, or is it a Scene build?
Very impressive work mate![/QUOTE]
Scenebuild I guess.
Impressive work.
Loving the atmosphere in this one. I feel like so many screenshots around here lack anything more than the standard in-game fog, this one has some serious smoke/haze and I love it.
[QUOTE='[LOA] SonofBrim;48284857']Loving the atmosphere in this one. I feel like so many screenshots around here lack anything more than the standard in-game fog, this one has some serious smoke/haze and I love it.[/QUOTE]
I don't think there are many effects to go with except fog in garry's mod. One could create smoke by hiding a fire under the scene and letting the smoke go up, but the rest has to be editted though.
[QUOTE=Kommandant298;48283528]What map is that, or is it a Scene build?
Very impressive work mate![/QUOTE]
[QUOTE=RoblixWW2;48283578]Scenebuild I guess.
Impressive work.[/QUOTE]
I put some props on a E.Y.E. map. Not sure if that counts as a scenebuild. Thanks tho you guise :excited:
[t]https://dl.dropboxusercontent.com/u/25031534/scenebuild01.jpg[/t] [t]https://dl.dropboxusercontent.com/u/25031534/scenebuild02.jpg[/t]
edit:
also fog is edited in with the gimp
Where did you get those dead body models? Are they from Dead Space?
[QUOTE=ExplosiveCheese;48287485]Where did you get those dead body models? Are they from Dead Space?[/QUOTE]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=106486500&searchtext=julia]Julia[/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=137335836&searchtext=hunk]Hunk corpse variant in this pack[/url]
[QUOTE=T_T crai2;48287516][url=http://steamcommunity.com/sharedfiles/filedetails/?id=106486500&searchtext=julia]Julia[/url]
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=137335836&searchtext=hunk]Hunk corpse variant in this pack[/url][/QUOTE]
Thanks!
[QUOTE=T_T crai2;48283439][img]https://dl.dropboxusercontent.com/u/25031534/everyonesdead.jpg[/img][/QUOTE]
You know, these are really cool screens but, if you're going to make a bunch of related screens (at least I'm assuming that this is related to that Traversing the Old Canals screen) then you could make one continuous thread that you could keep adding to as one continuous story. But this is a neat screen, don't get me wrong. Clearly better than most if the stuff I make. Considering I can't do post editing worth a damn.
Awesome!
LOL, very impressive! I also want to play it
Noice.
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