This is what gm_construct looked like after not playing it for two years. Poor map :v:
[media]http://www.youtube.com/watch?v=Gsz4EkGQSHw&feature=related[/media]
[img]http://img860.imageshack.us/img860/5460/abandonedconstruct.jpg[/img]
[img_thumb]http://img838.imageshack.us/img838/7695/gmconstruct0001f.jpg[/img_thumb]
This is really, really boss. Reminds me of that GM_Construct replica I built on Flatgrass years ago.
i prefer the more vibrant version. good use of props though. maybe i'm out of touch with gmod but i don't recognise a lot of the flora which made this quite refreshing for me, rather than that old ep2 grass effect i was expecting
[QUOTE=ChestyMcGee;34433216]i prefer the more vibrant version. good use of props though. maybe i'm out of touch with gmod but i don't recognise a lot of the flora which made this quite refreshing for me, rather than that old ep2 grass effect i was expecting[/QUOTE]
thanks. most of the foliage is from portal 2.
good use of props! funny, Im currently working on a gm_construct based screenshot, too
Yeah, the more colorful one is definitely better. I like it, it's really good.
Scenebuilds ... *sigh* ... something i really suck at.
So it's nice to see some good ones.
Now we need a map version.
For a second I thought it [b]was[/b] a map, which was why I was confused as to why it was in the Screenshots Section. [b]Very[/b] well done.
[QUOTE=Gmod4ever;34433595]Now we need a map version.
For a second I thought it [b]was[/b] a map, which was why I was confused as to why it was in the Screenshots Section. [b]Very[/b] well done.[/QUOTE]
i'd totally make a map like this if i wasn't a terrible mapper :v:
[QUOTE=Uncle Bourbon;34433299]thanks. most of the foliage is from portal 2.[/QUOTE]
Could you link me to it ? Cause i dont have the option to turn on Portal 2 props n such on gmod for some reason
I like how you did the door's concrete being broken. But the proportion of it is a bit off - see, if the concrete weren't broken then the top would extend past the door a bit.
Not that I blame you for that, this was pretty clever in general. Quite pretty.
I say that maybe someone standing there, looking at it might be a bit better.
[QUOTE=Greatdictator;34435877]Could you link me to it ? Cause i dont have the option to turn on Portal 2 props n such on gmod for some reason[/QUOTE]
just search "Portal 2" on garrysmod.org. if you look around you'll find a full portal 2 model pack.
[editline]28th January 2012[/editline]
[QUOTE=Jacknife;34436130]I say that maybe someone standing there, looking at it might be a bit better.[/QUOTE]
i know what you mean but e.g. a citizen standing there would kind of ruin the look of it tbh.
[QUOTE=Uncle Bourbon;34436153]just search "Portal 2" on garrysmod.org. if you look around you'll find a full portal 2 model pack.
[editline]28th January 2012[/editline]
i know what you mean but e.g. a citizen standing there would kind of ruin the look of it tbh.[/QUOTE]
[url]http://www.garrysmod.org/downloads/?a=view&id=121374[/url]
This the one you mean ?
[QUOTE=Greatdictator;34436528][url]http://www.garrysmod.org/downloads/?a=view&id=121374[/url]
This the one you mean ?[/QUOTE]
[url]http://www.garrysmod.org/downloads/?a=view&id=121560[/url]
in that link is also a link to the FP thread where you will find a download link to the model pack
You should have put an NCR Ranger in there and made the picture brown for maximum abandoned-ness.
[QUOTE=lonefirewarrior;34437513]You should have put an NCR Ranger in there and made the picture brown for maximum abandoned-ness.[/QUOTE]
A gasmask-wearing opportunist with a Kalashnikov would have been even better.
I made me to enjoy the nature of gm_construct. It's really lovely.
Thank you for the new wallpaper.
I request this be expanded into it's own playable map. :v:
Would have been nice if you added in some animals.
[QUOTE=wraithcat;34443209]Would have been nice if you added in some animals.[/QUOTE]
there's two birds in the pic.
Didn't ever realize it was gm construct at first, pretty cool dude
The portal 2 map pack on gmod.org is actually not 100% complete, though i can't complain really since i can only port textures and not models...
Screenshot looks nice.
It was my understanding that Portal 2 and Half-Life 2 model meshes (besides those which have a skeletal structure/are animated) are identical, and only the texture/shader standards had changed.
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