New pictures.
[IMG]http://sphotos.xx.fbcdn.net/hphotos-snc7/424979_1898294874368_1751548146_912457_1873051249_n.jpg[/IMG]
A recon party sent out to investigate a destroyed town
[IMG]http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/425036_1898294674363_1751548146_912456_2088468508_n.jpg[/IMG]
Another angle
Alright...here's what I made using what people have told me to improve upon, tell me which is the best. And yes, they're all the same picture of a badass guy fighting mechs with only a power hammer and a kickass power glove.
[IMG]http://sphotos.xx.fbcdn.net/hphotos-ash4/401449_1898295434382_1751548146_912461_299927560_n.jpg[/IMG]
[IMG]http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/423641_1898294954370_1751548146_912458_981687994_n.jpg[/IMG]
[IMG]http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/407351_1898295034372_1751548146_912459_1181205742_n.jpg[/IMG]
Whoever said Acid shouldn't be used on the battlefield certainly never used Acid on the battlefield
Personally, I don't think they're the best, but an improvement. And I like the bluish one more than the others. SELF CRITICISM!!
I like this one
[img]http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/423641_1898294954370_1751548146_912458_981687994_n.jpg[/img]
But everything else looks like a rave party
[QUOTE=minilandstan;34890034]I like this one
[img]http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/423641_1898294954370_1751548146_912458_981687994_n.jpg[/img]
But everything else looks like a rave party[/QUOTE]
I agree that one's the best, and in reality, I was toying around with stuff to see exactly what I could do. And raves are awesome, amirite?
I do see an improvement
Getting better, but the camera angles are still kinda bad. Use narrower, tighter FOVs, lower camera positioning and higher angles (the ground is for depth perception, not to stare at), and don't just throw in some drastic tilt for no reason; the purpose of tilted angles is to either better capture the scene and fit in objects and characters and particularly odd cases, or to make the shape and lines of objects better flow with each-other to put more emphasis on them compositionally.
Also the posing is definitely far better, but still rather unnatural in some areas. The worst offender is the second set. He looks a little too spread out, and if he's balancing himself on that (excessively tall) cane, then he should be leaning towards it, and his torso and legs angled toward it. In addition, the power hammered arm looks too... rigid. A limb sharply angled and straightly aligned with the torso like that would mean it's really heavy, I actually thought it was a heavy lantern or container at first until i read the description.
For example: I would have the upper arm facing downward, running close to the torso, and with the forearm upward, sorta like [url=http://i.imgur.com/kkg64.png]this[/url]
[QUOTE=Loen;34921948]Getting better, but the camera angles are still kinda bad. Use narrower, tighter FOVs, lower camera positioning and higher angles (the ground is for depth perception, not to stare at), and don't just throw in some drastic tilt for no reason; the purpose of tilted angles is to either better capture the scene and fit in objects and characters and particularly odd cases, or to make the shape and lines of objects better flow with each-other to put more emphasis on them compositionally.
Also the posing is definitely far better, but still rather unnatural in some areas. The worst offender is the second set. He looks a little too spread out, and if he's balancing himself on that (excessively tall) cane, then he should be leaning towards it, and his torso and legs angled toward it. In addition, the power hammered arm looks too... rigid. A limb sharply angled and straightly aligned with the torso like that would mean it's really heavy, I actually thought it was a heavy lantern or container at first until i read the description.
For example: I would have the upper arm facing downward, running close to the torso, and with the forearm upward, sorta like [url=http://i.imgur.com/kkg64.png]this[/url][/QUOTE]
He is balancing on the hammer ( what you though was a cane) and the fist looks heavy because he's worn out from fighting the previous mech when the next one is coming towards him....sorry, didn't specify. That's why it looks that way.
p.s. i sent you a steam invite
Definitely accepted.
FA in general, considering the England captain in the presence of both inside and outside of the special attributes, as well as needed in the euro team responsibilities, to recall Terry's decision. The FA also pointed out, this treatment does not prevent Capello to chose Terry to be in the England squad. [url=http://www.adidasjs2012.com/]jeremy scott adidas[/url]
Lolwut
Sorry, you need to Log In to post a reply to this thread.