• Blackify Addon
    6 replies, posted
I coded a quick script that blackens maps and virtually turns every map into gm_black. It gives you the opportunity to control lighting yourself. [B][URL="https://www.dropbox.com/s/wdvv62k3iloonyg/blackify.rar?dl=0"]You can download it here.[/URL] [/B]Extract to addons folder! [I]In console, type '[B]blackify[/B]' or '[B]unblackify[/B]' to turn the script on or off. [/I]It takes a second to respond. Before capturing your image, be sure to turn the script off and back on to fix possible rendering inconsistencies. Here's an example from gm_bigcity with and without fog: [T]https://picload.org/image/rdgorwcr/20160912190520_1.jpg[/T] [T]https://picload.org/image/rdgorpow/20160912184742_1.jpg[/T] [T]https://picload.org/image/rdgorpoi/20160912184748_1.jpg[/T] [B]Some disclaimers:[/B] As you can see the skybox and the benches to the left aren't affected. This is because of their built in-map shader and I couldn't find a way to get around it. This issue will apply to probably most map entities, depending on how the mapper stitched them in. Additionally, lights will [B]not [/B]work. Projected texture based lights (lamps, softlamps) etc [B]will[/B] work. Not my choice, I'm limited by Source. All in all, [I]this isn't conventional in any way[/I], gm_black is preferred, and this script should only be used if you're really dying to pose on a certain map where you want to override its lighting!
OHYES JESUS MAMA ITS HERE seriously OHFUCKINGHELL yes i love you
Yes, I will definitely use this. Awesome work!
[QUOTE=Butthurter;51039513]what the fuck how did you guys do it, i didnt think it was possible to delete light sources in maps like that outside of sfm[/QUOTE] He's not deleting lights, or even turning them off as far as I can tell. It seems like he's not letting light sources cast light during the render operation. Correct me if I'm wrong. Regardless, this is great stuff!
niceman..
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