• holo tank by Salt Propelled Tank
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helo, i'm sharing my holo tank. Do what ever you want with it. give me credit if possible =) [IMG]http://images.akamai.steamusercontent.com/ugc/89348290298314566/78FA810140F5276AFE92A7A1F46352FDA01F06C4/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:640&composite-to%3D%2A%2C%2A%7C1024%3A640&background-color=black[/IMG][IMG]http://images.akamai.steamusercontent.com/ugc/89348290298313338/A9771ABA35668F547FBF1969E11EF37D0693C675/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:640&composite-to%3D%2A%2C%2A%7C1024%3A640&background-color=black[/IMG] [CODE]@name holo tank by SaltPropelledTank @inputs [W A S D]:normal Camang:angle Campos:vector Chair:entity @outputs Turret:entity Campos:vector @persist [Move Pos]:vector [Ang Rotate]:angle [Add Pitch Ranger Distance]:number # Autor : STEAM_0:0:52437808 # use it with 4 numpad inputs for movement. # link a HOLLOW prop to the Chair input for it to have a physical base (so you can siteverywhere it) # link Camang and Campos to a cam controler to make your camera be in the tank. # if you want the turret to rotate enable the line 379 by removing the # at the start of the line. # WARNING enabling the turret to rotate NEEDS a ACTIVE cam controler. otherwise it will be at angle 0 all the time. interval(60) if (first()) { soundPurge() Ang = ang(0,0,0)+Rotate Pos = entity():pos()+vec(0,0,22)+Move Color = teamColor(owner():team()) Trackcolor = vec(100,100,100) Material = "models/props_canal/metalwall005b" Trackmaterial = "phoenix_storms/FuturisticTrackRamp_1-2" #hull base holoCreate(1) holoModel(1,"cube") holoScale(1,vec(6,4,2)) holoColor(1,Color) holoMaterial(1,Material) holoPos(1,Pos) holoAng(1,Ang) holoParent(1,1) #hull front holoCreate(2) holoModel(2,"hq_cylinder") holoScale(2,vec(2,2,3.999)) holoColor(2,Color) holoMaterial(2,Material) holoPos(2,Pos+vec(36,0,0)) holoAng(2,Ang+ang(0,0,90)) holoParent(2,1) #hull back lower holoCreate(3) holoModel(3,"right_prism") holoScale(3,vec(1,4,1)) holoColor(3,Color) holoMaterial(3,Material) holoPos(3,Pos+vec(-42,0,-6)) holoAng(3,Ang+ang(180,0,0)) holoParent(3,1) #hull back upper holoCreate(4) holoModel(4,"cube") holoScale(4,vec(1,4,1)) holoColor(4,Color) holoMaterial(4,Material) holoPos(4,Pos+vec(-42,0,6)) holoAng(4,Ang+ang(180,0,0)) holoParent(4,1) #hull back upper holoCreate(37) holoModel(37,"cube") holoScale(37,vec(0.1,3.7,0.7)) holoMaterial(37,"phoenix_storms/trains/track_plate") holoPos(37,Pos+vec(-48,0,6)) holoAng(37,Ang+ang(180,0,0)) holoParent(37,1) #turret base holoCreate(5) holoModel(5,"hq_dome") holoScale(5,vec(4,4,2)) holoColor(5,Color) holoMaterial(5,Material) holoPos(5,Pos+vec(-10,0,12)) holoAng(5,Ang) holoParent(5,1) #cannon holoCreate(6) holoModel(6,"hq_tube") holoScale(6,vec(0.5,0.5,3)) holoColor(6,Color) holoMaterial(6,Material) holoPos(6,Pos+vec(23,0,18)) holoAng(6,Ang+ang(90,0,0)) holoParent(6,5) #cupola holoCreate(7) holoModel(7,"hq_cylinder") holoScale(7,vec(2,2,1)) holoColor(7,Color) holoMaterial(7,Material) holoPos(7,Pos+vec(-10,12,18)) holoAng(7,Ang) holoParent(7,5) #cupola hatch holoCreate(8) holoModel(8,"hq_cylinder") holoScale(8,vec(1.5,1.5,0.1)) holoColor(8,Color/2) holoMaterial(8,Material) holoPos(8,Pos+vec(-10,12,24)) holoAng(8,Ang) holoParent(8,5) #hull hatch holoCreate(9) holoModel(9,"hq_cylinder") holoScale(9,vec(1.5,1.5,0.1)) holoColor(9,Color/2) holoMaterial(9,Material) holoPos(9,Pos+vec(25,12,12)) holoAng(9,Ang) holoParent(9,1) #cannon filler holoCreate(10) holoModel(10,"hq_cylinder") holoScale(10,vec(0.4,0.4,2.5)) holoColor(10,Color/3) holoMaterial(10,Material) holoPos(10,Pos+vec(23,0,18)) holoAng(10,Ang+ang(90,0,0)) holoParent(10,5) #front right sproket holoCreate(11) holoModel(11,"hq_cylinder") holoScale(11,vec(1.5,1.5,1)) holoColor(11,Color/1.5) holoMaterial(11,Material) holoPos(11,Pos+vec(36,-30.5,0)) holoAng(11,Ang+ang(0,0,90)) holoParent(11,1) #front left sproket holoCreate(12) holoModel(12,"hq_cylinder") holoScale(12,vec(1.5,1.5,1)) holoColor(12,Color/1.5) holoMaterial(12,Material) holoPos(12,Pos+vec(36,30.5,0)) holoAng(12,Ang+ang(0,0,90)) holoParent(12,1) #rear left sproket holoCreate(13) holoModel(13,"hq_cylinder") holoScale(13,vec(1.5,1.5,1)) holoColor(13,Color/1.5) holoMaterial(13,Material) holoPos(13,Pos+vec(-36,30.5,0)) holoAng(13,Ang+ang(0,0,90)) holoParent(13,1) #rear right sproket holoCreate(14) holoModel(14,"hq_cylinder") holoScale(14,vec(1.5,1.5,1)) holoColor(14,Color/1.5) holoMaterial(14,Material) holoPos(14,Pos+vec(-36,-30.5,0)) holoAng(14,Ang+ang(0,0,90)) holoParent(14,1) #front left road wheel holoCreate(15) holoModel(15,"hq_cylinder") holoScale(15,vec(1,1,1)) holoColor(15,Color/1.5) holoMaterial(15,Material) holoPos(15,Pos+vec(18,30.5,-15)) holoAng(15,Ang+ang(0,0,90)) holoParent(15,1) #middle left road wheel holoCreate(16) holoModel(16,"hq_cylinder") holoScale(16,vec(1,1,1)) holoColor(16,Color/1.5) holoMaterial(16,Material) holoPos(16,Pos+vec(0,30.5,-15)) holoAng(16,Ang+ang(0,0,90)) holoParent(16,1) #rear left road wheel holoCreate(17) holoModel(17,"hq_cylinder") holoScale(17,vec(1,1,1)) holoColor(17,Color/1.5) holoMaterial(17,Material) holoPos(17,Pos+vec(-18,30.5,-15)) holoAng(17,Ang+ang(0,0,90)) holoParent(17,1) #front left road wheel holoCreate(18) holoModel(18,"hq_cylinder") holoScale(18,vec(1,1,1)) holoColor(18,Color/1.5) holoMaterial(18,Material) holoPos(18,Pos+vec(18,-30.5,-15)) holoAng(18,Ang+ang(0,0,90)) holoParent(18,1) #middle left road wheel holoCreate(19) holoModel(19,"hq_cylinder") holoScale(19,vec(1,1,1)) holoColor(19,Color/1.5) holoMaterial(19,Material) holoPos(19,Pos+vec(0,-30.5,-15)) holoAng(19,Ang+ang(0,0,90)) holoParent(19,1) #rear right road wheel holoCreate(20) holoModel(20,"hq_cylinder") holoScale(20,vec(1,1,1)) holoColor(20,Color/1.5) holoMaterial(20,Material) holoPos(20,Pos+vec(-18,-30.5,-15)) holoAng(20,Ang+ang(0,0,90)) holoParent(20,1) #1st right track part holoCreate(21) holoModel(21,"cube") holoScale(21,vec(0.15,1.1,6)) holoColor(21,Trackcolor) holoMaterial(21,Trackmaterial) holoPos(21,Pos+vec(0,-30.5,10)) holoAng(21,Ang+ang(90,0,0)) holoParent(21,1) #2nd right track part holoCreate(22) holoModel(22,"cube") holoScale(22,vec(0.15,1.1,3.3)) holoColor(22,Trackcolor) holoMaterial(22,Trackmaterial) holoPos(22,Pos+vec(0,-30.5,-21)) holoAng(22,Ang+ang(90,0,0)) holoParent(22,1) #3rd right track part holoCreate(23) holoModel(23,"cube") holoScale(23,vec(1.1,0.15,1)) holoColor(23,Trackcolor) holoMaterial(23,Trackmaterial) holoPos(23,Pos+vec(41,-30.5,7)) holoAng(23,Ang+ang(0,90,-60)) holoParent(23,1) #4th right track part holoCreate(24) holoModel(24,"cube") holoScale(24,vec(1.1,0.15,1)) holoColor(24,Trackcolor) holoMaterial(24,Trackmaterial) holoPos(24,Pos+vec(46,-30.5,-1.5)) holoAng(24,Ang+ang(0,90,0)) holoParent(24,1) #5th right track part holoCreate(25) holoModel(25,"cube") holoScale(25,vec(1.1,0.15,2.5)) holoColor(25,Trackcolor) holoMaterial(25,Trackmaterial) holoPos(25,Pos+vec(33,-30.5,-14)) holoAng(25,Ang+ang(0,90,62)) holoParent(25,1) #6th right track part holoCreate(26) holoModel(26,"cube") holoScale(26,vec(1.1,0.15,2.5)) holoColor(26,Trackcolor) holoMaterial(26,Trackmaterial) holoPos(26,Pos+vec(-33,-30.5,-14)) holoAng(26,Ang+ang(0,90,-62)) holoParent(26,1) #7th right track part holoCreate(27) holoModel(27,"cube") holoScale(27,vec(1.1,0.15,1)) holoColor(27,Trackcolor) holoMaterial(27,Trackmaterial) holoPos(27,Pos+vec(-46,-30.5,-1.5)) holoAng(27,Ang+ang(0,90,0)) holoParent(27,1) #8th right track part holoCreate(28) holoModel(28,"cube") holoScale(28,vec(1.1,0.15,1)) holoColor(28,Trackcolor) holoMaterial(28,Trackmaterial) holoPos(28,Pos+vec(-41,-30.5,7)) holoAng(28,Ang+ang(0,90,60)) holoParent(28,1) #1st left track part holoCreate(29) holoModel(29,"cube") holoScale(29,vec(0.15,1.1,6)) holoColor(29,Trackcolor) holoMaterial(29,Trackmaterial) holoPos(29,Pos+vec(0,30.5,10)) holoAng(29,Ang+ang(90,0,0)) holoParent(29,1) #2n
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