[img]http://i.imgur.com/X26KHf9.jpg[/img]
Kinda inspired by all of the screen time the Tiger 2 had in the CoD WW2 trailer.
Full HD image and the unedited version
[t]http://i.imgur.com/t8ZXLYH.jpg[/t] [t]http://i.imgur.com/bT22v5l.jpg[/t]
Side note: I'm pretty sure that Sherman was completely gone by 1945 so try to ignore the inaccuracy.
[QUOTE=Docta Ubafest;52166940]Side note: I'm pretty sure that Sherman was completely gone by 1945 so try to ignore the inaccuracy.[/QUOTE]
Not inaccurate. The Sherman [I]was[/I] supposed to be replaced by the Pershing, which was comparable to the german Panther, but it experienced plenty of delays, so compared to the Shermans they didn't see as much action. Shermans and Pershings [I]did[/I] see plenty of action together, in Korea, though.
Really good, I love it.
[QUOTE=T553412;52167939]Not inaccurate. The Sherman [I]was[/I] supposed to be replaced by the Pershing, which was comparable to the german Panther, but it experienced plenty of delays, so compared to the Shermans they didn't see as much action.[/QUOTE]
I mean that specific type of Sherman (M4A1 I think)
Good stuff, even the unedited version is very good.
Good lighting and composition (although top right corner feels a bit empty). What's your r_projectedtexturefilter value? I'd lower it a little.
[editline]30th April 2017[/editline]
Smoke blending from the APC on the bridge needs a fix, its opacity in front of the buildings is greater than that in front of the sky, probably because you put a sky/fog layer ontop of it or something. Making the smoke thicker would likely solve the top right emptiness.
[QUOTE=VIoxtar;52168285] that [/QUOTE]
My r-projectedtexturefilter is usually set to around 0.4 - 0.3 and the smoke blending was a stupid error that I could've avoided by just not having that effect in-game. The source engine is a right prick.
If I knew how to properly crop PNG's and whatnot from google images this wouldn't be as much of a problem.
Very well made, especially the editing
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