• City-17 "Citadel Workers".
    6 replies, posted
[video=youtube;wnMnA5Z1WkQ]https://www.youtube.com/watch?v=wnMnA5Z1WkQ[/video] [IMG]http://images.akamai.steamusercontent.com/ugc/92727917970750099/BD7E8D92A0410EF040DDBACED918A6B112F58CEE/[/IMG]
Interesting, liking the depth, and the console screens being orange rather than blue. The chairs look uncomfortable as much as the whole scenario looks unpractical though, and thus somewhat unbelievable. Even for the Combine. Also, am I sensing (subtle) texture blending?
I was just inspired by this hl2 concept art from the valve. [t]https://i.cubeupload.com/zhj4CP.jpg[/t]
[QUOTE=VIoxtar;51987932]Interesting, liking the depth, and the console screens being orange rather than blue. The chairs look uncomfortable as much as the whole scenario looks unpractical though, and thus somewhat unbelievable. Even for the Combine. Also, am I sensing (subtle) texture blending?[/QUOTE] Combine dildo chair 5000 for maximizing work rate
[QUOTE=VIoxtar;51987932]Interesting, liking the depth, and the console screens being orange rather than blue. The chairs look uncomfortable as much as the whole scenario looks unpractical though, and thus somewhat unbelievable. Even for the Combine. Also, am I sensing (subtle) texture blending?[/QUOTE] This was done without texture blending... [t]https://i.cubeupload.com/GuHlzE.jpg[/t]
The color composition could do with some work, and the contrast is way too high. A couple steps lower contrast would've been sexy, but as it is, there's a shitload of detail lost and empty space made by the contrast rendering shadows that would've been charcoal/dark blue into pure block.
It's kind of hard to focus in this pic. The distance is blurred too much imo. My eyes keep pushing me to the distance, which is blurred, and yet there's a lot of detail in lower left. [editline]21st March 2017[/editline] I think that if you have things converge to a one person perspective, kind of like in that concept art and your pic, you want the point of conversion to be less blurry while the edges to be more blurry. The eyes naturally gravitate towards the center of all the lines and you'd wanna make that center more detailed.
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