• Particles
    3 replies, posted
I need to make a gun fire particles. Could someone point me in the right direction, i havent worked with particles yet.
Now i have this... function smoke(ent, speed, rate, size1, size2, length) if SERVER then local smoke = ents.Create("env_steam") if ent:IsPlayer() then smoke:SetPos(ent:GetShootPos()) smoke:SetKeyValue("Angles", tostring(ent:EyeAngles())) else smoke:SetPos(ent:GetPos()) smoke:SetKeyValue("Angles", tostring(Angle(0,0,0))) end smoke:SetKeyValue("InitialState", "1") smoke:SetKeyValue("Speed", speed) smoke:SetKeyValue("Rate", rate) smoke:SetKeyValue("StartSize", size1) smoke:SetKeyValue("EndSize", size2) smoke:SetKeyValue("JetLength", length) smoke:SetKeyValue("SpreadSpeed", "2") smoke:SetKeyValue("SpawnFlags", "1") smoke:Spawn() smoke:Activate() end emitter:Finish() end And the emitters wont stop.
There seems to be an extra end in your code.
Oh, nevermind i fixed it. Sry
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