• Help with teams and sounds, client and globably, Please help!
    1 replies, posted
pretty basic, i have achieved this before, but lost the code, i have tried looking for it on pc and google, no luck i think it's something like util.PrecacheSound("infected.wav") util.PrecacheSound("halorun.mp3") function playerDies( victim, weapon, killer ) victim:SetTeam( 1 ) victim:EmitSound("infected.wav", 50, 100) if team.GetPlayers(2) >= 1 then for k,v in pairs(player.GetAll()) do v:SendLua(surface.PlaySound("halorun.mp3")) end end end hook.Add( "PlayerDeath", "playerDeathTest", playerDies ) (For halorun.mp3 i want that to globably play halorun.mp3 when there is only one person on team_2 for infected.wav i want that only for client and if they die from team_2) Also, i have attempted to make it so when you die, it says "Infected" But i couldn't achieve to make it only for the person that died, if there is a way so that when someone dies, only they hear "Infected", One last thing, I only want it to say "Infected" If they are on team 2 and die Thanks in advance! :)
The only thing i have gotten close to, for client side hearing a sound is this ply:EmitSound("infected.wav", 50, 100) But, if someone is really close they can still hear it :/ someone help!
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