I want the "NORMAL" classic zombie corpses to when i shoot it will go away after 4 seconds. Here is my code. BUT it doesn't seem to work since i dont know if model/zombie/classic.mdl is the right one i tried it but it didn't work SO it may have something to do with the code....
timer.Create("timer2",4,0,function()
for k,v in pairs(ents.GetAll()) do
if ValidEntity(v) && v:GetClass() == "prop_physics" && v:GetModel() == "models\Zombie\Classic.mdl" then
v:Remove()
end
end
end)
1. I think you should do models/zombie/classic.mdl
But I can't tell you exactly whats wrong there. But try what I said.
Please use the [noparse][lua][/noparse] tags.
Its class is a prop_ragdoll, not a prop_physics.
[QUOTE=Persious;27519236]1. I think you should do models/zombie/classic.mdl
But I can't tell you exactly whats wrong there. But try what I said.[/QUOTE]
The path is correct, and its not case-sensitive.
You will get more help in Questions subform.
Please use lua tags when posing code.
[QUOTE=bennyg;27519240]Please use the [noparse][lua][/noparse] tags.
Its class is a prop_ragdoll, not a prop_physics.
The path is correct, and its not case-sensitive.[/QUOTE]
Hm still aint working..
[lua]
if v:GetClass() == "npc_zombie" then
-- do stuff
end
[/lua]
[QUOTE=NicklasNW;27519336]Hm still aint working..[/QUOTE]
Are you trying to remove clientside (the default death ragdolls) or serverside ones?
The code needs to be executed on either side accordingly.
[QUOTE=zzaacckk;27519447][lua]
if v:GetName() == "npc_zombie" then
-- do stuff
end
[/lua][/QUOTE]
timer.Create("timer2",4,0,function()
for k,v in pairs(ents.GetAll()) do
if ValidEntity(v) && v:GetClass() == "prop_ragdoll" && v:GetModel() == "models/Zombie/Classic.mdl" then
v:Remove()
end
end
end)
and how do i put that in there :<
[QUOTE=NicklasNW;27519517]timer.Create("timer2",4,0,function()
for k,v in pairs(ents.GetAll()) do
if ValidEntity(v) && v:GetClass() == "prop_ragdoll" && v:GetModel() == "models/Zombie/Classic.mdl" then
v:Remove()
end
end
end)
and how do i put that in there :<[/QUOTE]
You don't because the code he gave you doesn't really make sense.
I assume you are just trying to get rid of the default corpses created on death, which are only created on the client.
Those can't be fetched using ents.GetAll(), but theres a different method on retrieving them.
[lua]
for k,v in pairs(player.GetAll()) do
if (v:GetRagdollEntity():GetModel() == "models/player/Classic.mdl") then
v:GetRagdollEntity():Remove()
end
end
[/lua]
Oops typed the wrong thing.
I updated my code.
[QUOTE=bennyg;27519581]You don't because the code he gave you doesn't really make sense.
I assume you are just trying to get rid of the default corpses created on death, which are only created on the client.
Those can't be fetched using ents.GetAll(), but theres a different method on retrieving them.
[lua]
for k,v in pairs(player.GetAll()) do
if (v:GetRagdollEntity():GetModel() == "models/player/Classic.mdl") then
v:GetRagdollEntity():Remove()
end
end
[/lua][/QUOTE]
Timer Error: [gamemodes\mygamemode\gamemode\init.lua:86] attempt to index a nil value
timer.Create("timer2",4,0,function()
for k,v in pairs(player.GetAll()) do
if (v:GetRagdollEntity():GetModel() == "models/Zombie/Classic.mdl") then
v:GetRagdollEntity():Remove()
end
end
end)
:<
[QUOTE=NicklasNW;27519707]Timer Error: [gamemodes\mygamemode\gamemode\[b]init.lua[/b]:86] attempt to index a nil value
[/QUOTE]
That's the Serverside Lua file, you gotta execute the code Clientside.
[QUOTE=bennyg;27519736]That's the Serverside Lua file, you gotta execute the code Clientside.[/QUOTE]
and how do i do that?
Fuck ignore this I fail @ reading.
[lua]
hook.Add("OnEntityCreated","remove zombies",function(ent)
if ((SERVER and ent:GetClass() == "prop_ragdoll") or (CLIENT and ent:GetClass() == "class C_ClientRagdoll")) then
if (ent:GetModel() == "models/zombie/classic.mdl") then
ent:Remove()
end
end
end)
[/lua]
Put the file in lua/autorun
Sorry, you need to Log In to post a reply to this thread.