• Position problem
    3 replies, posted
Ghostentity should move from Entity position + where it's looking at, but somehow it messes up and goes inside trace.Entity if its rotation is NOT (0,0,0). What to do? Thanks. [code] HitNormal = trace.HitNormal local mins = GhostEntity:OBBMins() local maxs = GhostEntity:OBBMaxs() local xSize = maxs.X - mins.X local ySize = maxs.Y - mins.Y local zSize = maxs.Z - mins.Z GridLocation = trace.Entity:GetPos() + (trace.Entity:GetForward() * xSize * HitNormal.X) + (trace.Entity:GetRight() * ySize * HitNormal.Y) + (trace.Entity:GetUp() * zSize * HitNormal.Z) [/code] [highlight](User was banned for this post ("Wrong section" - mahalis))[/highlight]
Take out the multiplication with HitNormal.
[QUOTE=ralle105;27477730]Take out the multiplication with HitNormal.[/QUOTE] But now it can't know which direction it should move. like: ._____ I..........I I....Z....I ---> X I..........I I..........I .-------- ......I ____---> Y
Oh sorry I misunderstood what you want. [lua] local size = GhostEntity:OBBMaxs()-GhostEntity:OBBMins() GridLocation = trace.Entity:GetPos()+trace.HitNormal*trace.HitNormal:Dot(size) [/lua] Try that.
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