• ComputeShadowControl outside of entitys script?
    2 replies, posted
I need to make a smooth transition from one vector to another, and angle, but to a random entity which code I can't access. I noticed there is such a thing as [b][url=http://wiki.garrysmod.com/?title=PhysObj.ComputeShadowControl]PhysObj.ComputeShadowControl [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b], but it needs to be called in physics simulate and the entity needing this could be of any kind. How can I use that in non-entity's script? Or should I try to code my own transition algorithm?
You can call it in a think hook.
[QUOTE=ralle105;27607385]You can call it in a think hook.[/QUOTE]Oh, thanks gonna try it.
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