• ply.SetModel not working
    9 replies, posted
Ok so im running this on my init.lua [lua] function GM:PlayerLoadout( ply ) if ply:Team() == 1 then ply:Give( "weapon_physcannon" ) ply:SetModel( "models/player/kleiner.mdl" ) elseif ply:Team() == 2 then ply:SetModel( "models/player/gman_high.mdl" ) ply:Give( "weapon_physcannon" ) end end [/lua] Maybe I need to run it on shared.lua( Edit: Tried shared, it failed) but when I die my charachter model hasnt changed and isnt either of these. Any help?
Have you precached the models? [code]util.PrecacheModel("models/player/kleiner.mdl")[/code]
Ah, no, I wasnt aware I needed to (first gamemode). I presume this goes in either the shared.lua or init.lua header?
Don't set the player model in PlayerLoadout. Set it in PlayerSpawn.
[QUOTE=Yobdren;16141329]Don't set the player model in PlayerLoadout. Set it in PlayerSpawn.[/QUOTE] Or better yet call it when it is supposed to be called. ;) [url]http://wiki.garrysmod.com/?title=Gamemode.PlayerSetModel[/url]
Brilliant, problem fixed. Thanks guys. also one last quick question, Is there a way to colour a player (like make kleiner tinted blue) in lua without editing models. Looked through the wiki but couldnt find anything. [editline]09:10PM[/editline] [QUOTE=find me;16141402]Or better yet call it when it is supposed to be called. ;) [url]http://wiki.garrysmod.com/?title=Gamemode.PlayerSetModel[/url][/QUOTE] Isn't that only if your deriving from sandbox though? Edit: Maybe not, I dont know at least it works and I will bare this in mind.
[QUOTE=Snipeor;16141562]Brilliant, problem fixed. Thanks guys. also one last quick question, Is there a way to colour a player (like make kleiner tinted blue) in lua without editing models. Looked through the wiki but couldnt find anything. [editline]09:10PM[/editline] Isn't that only if your deriving from sandbox though? Edit: Maybe not, I dont know at least it works and I will bare this in mind.[/QUOTE] Player:SetColor(255, 255, 200, 255)
Or stick those together the right way: [i]Player:SetColor( 200, 200, 255, 255 )[/i] [editline]04:25PM[/editline] entity.SetColor accepts four arguments: r, g, b, and a. It does not accept color structures.
[QUOTE=Snipeor;16141562]Isn't that only if your deriving from sandbox though? Edit: Maybe not, I dont know at least it works and I will bare this in mind.[/QUOTE] As a note the answer to your question so you definitely know: No. It is not Sandbox specific.
Great, thankyou all.
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