• Frozen car teleport after unfroze
    4 replies, posted
I'm trying to make so shooting at a car freezes it for 3 seconds: [CODE] local tr = self.Owner:GetEyeTrace() local trent local trentpos if tr.Entity:IsVehicle() then trent = tr.Entity trentpos = tr.Entity:GetPos() trent:SetMoveType(MOVETYPE_NONE) timer.Create("asd", 3, 1, function() unfreezecar(trent, trentpos) end) end[/CODE] [CODE]function unfreezecar(trent, trentpos) trent:SetMoveType(MOVETYPE_VPHYSICS) trent:SetPos(trentpos) end[/CODE] What happens currently is that I shoot it once, and then it cant move for 3 seconds, but if the person inside is holding down W, after 3 seconds, the car is teleported to where it would've been if it wasn't frozen. I try to fix it with the position there but it doesn't work.
Bump, I think it's necessary to use phys, but I'm not sure how.
Have you tried trent:GetPhysicsObject():EnableMotion(false) to freeze the car and trent:GetPhysicsObject():EnableMotion(true) to unfreeze it? That's the "proper" way to freeze a physics object, you shouldn't change the move type.
Yes, and you must call those functions [b]for every physics object that vehicle has.[/b]
[QUOTE=_Kilburn;42052201]Have you tried trent:GetPhysicsObject():EnableMotion(false) to freeze the car and trent:GetPhysicsObject():EnableMotion(true) to unfreeze it? That's the "proper" way to freeze a physics object, you shouldn't change the move type.[/QUOTE] Thank you, I have tried it in a new thread, see my latest response here please: [url]http://facepunch.com/showthread.php?t=1304080[/url] [QUOTE=Robotboy655;42052208]Yes, and you must call those functions [b]for every physics object that vehicle has.[/b][/QUOTE] Could you tell me how to do that?
Sorry, you need to Log In to post a reply to this thread.