• How to render yourself? (rander.SetRenderTarget)
    0 replies, posted
Hello everyone. [URL=http://fastpic.ru/view/59/2013/0903/_061d0a239941ff1fdd97134bd31c4828.png.html][IMG]http://i59.fastpic.ru/thumb/2013/0903/28/_061d0a239941ff1fdd97134bd31c4828.jpeg[/IMG][/URL] [CODE] local channel = self:GetNWInt("channel") local rts = GetRenderTarget("Screen_RT"..channel, 512, 512) local mat = Material("WeltEnSTurm/rt7/rt7_"..channel) hook.Add("HUDPaint", "DrawMonitor",function() local oldrt=render.GetRenderTarget() mat:SetTexture("$basetexture", rts) camdata={} camdata.angles=self:GetAngles() camdata.origin=self:GetPos()+self:GetAngles():Forward()*5+self:GetAngles():Right()*-3+self:GetAngles():Up()*-2 camdata.x = 0 camdata.y = 0 camdata.w = ScrW() camdata.h = ScrH() render.SetRenderTarget(rts) LocalPlayer():GetViewModel():SetNoDraw(true) render.RenderView(camdata) LocalPlayer():GetViewModel():SetNoDraw(false) render.SetRenderTarget(oldrt) surface.SetDrawColor( 255, 255, 255, 255 ) surface.SetMaterial(mat) surface.DrawTexturedRect( 25 , 25, ScrW() * 0.2, ScrH() * 0.2 ) end) [/CODE] How to do that I hit the render?
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