So, I am trying to play sound on when a round starts.
The sound is located in garrysmod/sound/Welcome.wma
Here is the code
[CODE]ROUND_WAITING = 0
ROUND_PREPARING = 1
ROUND_ACTIVE = 2
ROUND_ENDING = 3
AddCSLuaFile() -- Send the file to the client.
hook.Add( "OnRoundSet", "Round Set Example", function( round, winner )
if round == ROUND_WAITING then
print( "We're waiting for the game to start!" )
elseif round == ROUND_PREPARING then
print( "The round is preparing!" )
[B]surface.PlaySound( "/sound/Welcome.wma" )[/B]
elseif round == ROUND_ACTIVE then
print( "Let's play!" )
elseif round == ROUND_ENDING then
print( "The winner is "..winner.."!" ) -- If the winner is the timelimit, it will be the number 123.
if winner != 123 then
print( team.GetName(winner).." is awesome!" )
end
end
end )[/CODE]
But I get 'gmod surface a nil value' why do I get it? The file is sv_round.lua part of the Deathrun gamemode.
I am starting to think /sound/Welcome.wma but were does PlaySound point to by default?
[QUOTE=Tehepicford;42063452]...[/QUOTE]
Try without the first / in surface.PlaySound
If that doesn't work, try wihout sound/
[QUOTE=MeepDarknessM;42063488]Try without the first / in surface.PlaySound
If that doesn't work, try wihout sound/[/QUOTE]
Nope don't work.
[QUOTE=Tehepicford;42063499]Nope don't work.[/QUOTE]
I am not sure if wma file types are supported, would you try converting it to a wav or mp3?
[QUOTE=MeepDarknessM;42063599]I am not sure if wma file types are supported, would you try converting it to a wav or mp3?[/QUOTE]
I've tried unconverted mp3's and wav's no luck...
Create a singleplayer server with that file in your garrysmod/garrysmod/sound folder, then in game type "sound <file>". See if that creates a suggestion. If not, try other names such as sound/<file> or /<file>
Can someone who knows what they are talking about help me?
Oh sorry, I thought sound was still in existance.
The directory surface.PlaySound points at garrysmod/garrysmod/sound/.
You want to use surface.PlaySound("Welcome.wma")
If that doesn't work, it is probably one of three things:
1. Doesn't support wma / You don't have it downloaded
2. Didn't put it in the right folder
3. File is corrupt
[QUOTE=MeepDarknessM;42063952]Oh sorry, I thought sound was still in existance.
The directory surface.PlaySound points at garrysmod/garrysmod/sound/.
You want to use surface.PlaySound("Welcome.wma")
If that doesn't work, it is probably one of three things:
1. Doesn't support wma / You don't have it downloaded
2. Didn't put it in the right folder
3. File is corrupt[/QUOTE]
It makes a diference but
[ERROR] gamemodes/deathrun/gamemode/sv_round.lua:15: attempt to index global 'surface' (a nil value)
[QUOTE=Tehepicford;42064122]It makes a diference but
[ERROR] gamemodes/deathrun/gamemode/sv_round.lua:15: attempt to index global 'surface' (a nil value)[/QUOTE]
You are trying to run a surface library function (client) on the server.
[QUOTE=MeepDarknessM;42064221]You are trying to run a surface library function (client) on the server.[/QUOTE]
I'm a noob at Lua
surface.PlaySound( "radioactive.mp3" )
fix?
[QUOTE=Tehepicford;42064229]I'm a noob at lua[/QUOTE]
"Can someone who knows what their talking about help me?"
Idiot
[QUOTE=Tehepicford;42064229]I'm a noob at Lua
surface.PlaySound( "radioactive.mp3" )
fix?[/QUOTE]
easiest way:
[lua]
for i, ply in ipairs(player.GetAll()) do
ply:SendLua('surface.PlaySound("radioactive.mp3")');
end
[/lua]
[QUOTE=MeepDarknessM;42064254]easiest way:
[lua]
for i, ply in ipairs(player.GetAll()) do
ply:SendLua('surface.PlaySound("radioactive.mp3")');
end
[/lua][/QUOTE]
Console Error:
Create Stream Failed error 41
Failed to load sound "radioactive.mp3", file probably missing from disk/repository
R
I tried putting it in 'gmod/garrysmod/sound', 'gmod/garrysmod', 'gmod'
using
[CODE] for i, ply in ipairs(player.GetAll()) do
ply:SendLua('surface.PlaySound("radioactive.mp3")');
end[/CODE]
full code
[CODE]ROUND_WAITING = 0
ROUND_PREPARING = 1
ROUND_ACTIVE = 2
ROUND_ENDING = 3
AddCSLuaFile() -- Send the file to the client.
hook.Add( "OnRoundSet", "Round Set Example", function( round, winner )
if round == ROUND_WAITING then
print( "We're waiting for the game to start!" )
elseif round == ROUND_PREPARING then
print( "The round is preparing!" )
for i, ply in ipairs(player.GetAll()) do
ply:SendLua('surface.PlaySound("radioactive.mp3")');
end
elseif round == ROUND_ACTIVE then
print( "Let's play!" )
elseif round == ROUND_ENDING then
print( "The winner is "..winner.."!" ) -- If the winner is the timelimit, it will be the number 123.
if winner != 123 then
print( team.GetName(winner).." is awesome!" )
end
end
end )[/CODE]
did you add the file to fastdl (ignore if you don't use fastdl), and resource.AddFile the file?
[QUOTE=MeepDarknessM;42064339]did you add the file to fastdl (ignore if you don't use fastdl), and resource.AddFile the file?[/QUOTE]
Fon't have FastDL and how do I use resouce.Addfile? I know, I am very stupid.
[QUOTE=Tehepicford;42064361]Fon't have FastDL and how do I use resouce.Addfile? I know, I am very stupid.[/QUOTE]
[url=http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index5809.html]resource.AddFile - maurits.tv[/url]
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