Make player screen pitch black on function like prop hunt
10 replies, posted
What would i need to write to make a players screen black when the function is called, like prop hunt?
Paint a big black fucking squre over ther screens:[code]
surface.SetDrawColor( Color( 0,0,0))
draw.NoTexture()
surface.DrawRect( 0,0,ScrW(),ScrH())[/code]
Remember to put it into clienside hook HUDPaint.
Hahaha i like how you put it
[editline]11th September 2013[/editline]
And how do i revert back to normal?
It's not working, i added the hook,
Look:
[lua]
function BlackScreen()
surface.SetDrawColor( Color( 0,0,0))
draw.NoTexture()
surface.DrawRect( 0,0,ScrW(),ScrH())
end
hook.Add( "HUDPaint", "BlackScreen", BlackScreen() )
concommand.Add( "BlackScreen1", BlackScreen )
[/lua]
[editline]11th September 2013[/editline]
The black screen itself isn't working
[editline]11th September 2013[/editline]
Nvm it works now
[editline]11th September 2013[/editline]
How do i make the hook add/remove in a function
[lua]
function BlackScreen()
hook.Remove( "HUDPaint", "PaintOutHud" )
surface.SetDrawColor( Color( 0,0,0))
draw.NoTexture()
surface.DrawRect( 0,0,ScrW(),ScrH())
end
hook.Add( "HUDPaint", "BlackScreen", BlackScreen )
concommand.Add( "BlackScreen1", BlackScreen )
function NormalScreen()
hook.Remove( "HUDPaint", "BlackScreen" )
hook.Add( "HUDPaint", "PaintOurHud", HUDPaint )
end
concommand.Add( "NormalScreen", NormalScreen )
[/lua]
(Yes i am using the tutorial hud)
[editline]11th September 2013[/editline]
Another thing, When player press pause they can see, so can i make it so i force them to look down then ply:freeze() them?
[lua]local function BlackScreen()
hook.Remove( "HUDPaint", "PaintOutHud" ) -- idk what your using this for
surface.SetDrawColor(Color(0,0,0))
draw.NoTexture()
surface.DrawRect(0,0,ScrW(),ScrH())
LocalPlayer():SetAngles(Angle(-90,0,0)) -- I think -90 is down, could be wrong
end
concommand.Add( "BlackScreen1", function()
hook.Add( "HUDPaint", "BlackScreen", BlackScreen )
end)
local function NormalScreen()
hook.Remove( "HUDPaint", "BlackScreen" )
hook.Add( "HUDPaint", "PaintOurHud", HUDPaint ) -- idk what your using this for
end
concommand.Add( "NormalScreen", NormalScreen )[/lua]
In my Init.lua i have
[lua]
AddCSLuaFile( "cl_init.lua" )
include( 'cl_init.lua' )
function NightTime( ply )
BlackScreen()
ply:SetAngles(Angle(90,0,0))
ply:Freeze()
end
concommand.Add( "NightTime", NightTime )
[/lua]
and cl_init.lua
[lua]
local function BlackScreen()
surface.SetDrawColor(Color(0,0,0))
draw.NoTexture()
surface.DrawRect(0,0,ScrW(),ScrH())
LocalPlayer():SetAngles(Angle(-90,0,0)) -- I think -90 is down, could be wrong
hook.Add( "HUDPaint", "BlackScreen", BlackScreen )
end
concommand.Add( "BlackScreen1", BlackScreen )
[/lua]
Why won't it work, I type BlackScreen1 in console, works fine (besides looking down)
I try NightTime, Nothing happens
ERROR:
[lua]
[ERROR] gamemodes/mvst/gamemode/cl_init.lua:4: attempt to index global 'surface' (a nil value)
1. BlackScreen - gamemodes/mvst/gamemode/cl_init.lua:4
2. unknown - gamemodes/mvst/gamemode/init.lua:35
3. unknown - lua/includes/modules/concommand.lua:69
[/lua]
You can only draw the box on client ( cl_init.lua ), you can't do it from server ( init.lua )
Yes, i have it on cl_init.lua, but i want to run the function that makes the screen black from the init.lua
look into the net library
[URL="http://wiki.garrysmod.com/page/Using_the_net_library"]http://wiki.garrysmod.com/page/Using_the_net_library[/URL]
[URL="http://wiki.garrysmod.com/page/Category:net"]http://wiki.garrysmod.com/page/Category:net[/URL]
Umm i don't understand it very well, but i'll look through it
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