• Make player screen pitch black on function like prop hunt
    10 replies, posted
What would i need to write to make a players screen black when the function is called, like prop hunt?
Paint a big black fucking squre over ther screens:[code] surface.SetDrawColor( Color( 0,0,0)) draw.NoTexture() surface.DrawRect( 0,0,ScrW(),ScrH())[/code] Remember to put it into clienside hook HUDPaint.
Hahaha i like how you put it [editline]11th September 2013[/editline] And how do i revert back to normal?
[CODE]hook.Remove( "HUDPaint", "Yourhookname" )[/CODE]
It's not working, i added the hook, Look: [lua] function BlackScreen() surface.SetDrawColor( Color( 0,0,0)) draw.NoTexture() surface.DrawRect( 0,0,ScrW(),ScrH()) end hook.Add( "HUDPaint", "BlackScreen", BlackScreen() ) concommand.Add( "BlackScreen1", BlackScreen ) [/lua] [editline]11th September 2013[/editline] The black screen itself isn't working [editline]11th September 2013[/editline] Nvm it works now [editline]11th September 2013[/editline] How do i make the hook add/remove in a function [lua] function BlackScreen() hook.Remove( "HUDPaint", "PaintOutHud" ) surface.SetDrawColor( Color( 0,0,0)) draw.NoTexture() surface.DrawRect( 0,0,ScrW(),ScrH()) end hook.Add( "HUDPaint", "BlackScreen", BlackScreen ) concommand.Add( "BlackScreen1", BlackScreen ) function NormalScreen() hook.Remove( "HUDPaint", "BlackScreen" ) hook.Add( "HUDPaint", "PaintOurHud", HUDPaint ) end concommand.Add( "NormalScreen", NormalScreen ) [/lua] (Yes i am using the tutorial hud) [editline]11th September 2013[/editline] Another thing, When player press pause they can see, so can i make it so i force them to look down then ply:freeze() them?
[lua]local function BlackScreen() hook.Remove( "HUDPaint", "PaintOutHud" ) -- idk what your using this for surface.SetDrawColor(Color(0,0,0)) draw.NoTexture() surface.DrawRect(0,0,ScrW(),ScrH()) LocalPlayer():SetAngles(Angle(-90,0,0)) -- I think -90 is down, could be wrong end concommand.Add( "BlackScreen1", function() hook.Add( "HUDPaint", "BlackScreen", BlackScreen ) end) local function NormalScreen() hook.Remove( "HUDPaint", "BlackScreen" ) hook.Add( "HUDPaint", "PaintOurHud", HUDPaint ) -- idk what your using this for end concommand.Add( "NormalScreen", NormalScreen )[/lua]
In my Init.lua i have [lua] AddCSLuaFile( "cl_init.lua" ) include( 'cl_init.lua' ) function NightTime( ply ) BlackScreen() ply:SetAngles(Angle(90,0,0)) ply:Freeze() end concommand.Add( "NightTime", NightTime ) [/lua] and cl_init.lua [lua] local function BlackScreen() surface.SetDrawColor(Color(0,0,0)) draw.NoTexture() surface.DrawRect(0,0,ScrW(),ScrH()) LocalPlayer():SetAngles(Angle(-90,0,0)) -- I think -90 is down, could be wrong hook.Add( "HUDPaint", "BlackScreen", BlackScreen ) end concommand.Add( "BlackScreen1", BlackScreen ) [/lua] Why won't it work, I type BlackScreen1 in console, works fine (besides looking down) I try NightTime, Nothing happens ERROR: [lua] [ERROR] gamemodes/mvst/gamemode/cl_init.lua:4: attempt to index global 'surface' (a nil value) 1. BlackScreen - gamemodes/mvst/gamemode/cl_init.lua:4 2. unknown - gamemodes/mvst/gamemode/init.lua:35 3. unknown - lua/includes/modules/concommand.lua:69 [/lua]
You can only draw the box on client ( cl_init.lua ), you can't do it from server ( init.lua )
Yes, i have it on cl_init.lua, but i want to run the function that makes the screen black from the init.lua
look into the net library [URL="http://wiki.garrysmod.com/page/Using_the_net_library"]http://wiki.garrysmod.com/page/Using_the_net_library[/URL] [URL="http://wiki.garrysmod.com/page/Category:net"]http://wiki.garrysmod.com/page/Category:net[/URL]
Umm i don't understand it very well, but i'll look through it
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