[code]function ENT:Initialize()
self:SetModel( self.Model )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetUseType( SIMPLE_USE )
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:EnableMotion( true )
end
end
[/code]
How come this only enables motion when I touch it? Upon spawning the entity with a SWEP I made, it just stays in place until I touch it...
Call Wake() on phys
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