• Lua/Binding/Hook Requests
    51 replies, posted
You all regularly give me shit about not adding features/binds/hooks you need/want, so here's your answer: [url]http://getsatisfaction.com/facepunch/products/facepunch_garry_s_mod?sort=most_me_toos&style=topics[/url] Post your request there and if enough people want the same thing I'll (probably) add it. [b]Don't post your requests here[/b], they'll be ignored, post on the site (posting here with a link to your request is cool).
What happened to your old bug tracker? What was wrong with that?
It was ugly, slow and unuseful
ugh this site is a pain in the dick. i managed to post one thing once, but every other time it just shits out errors and doesn't let me post. [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/shiytyyhtgh.jpg[/IMG] [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/ffffsdhu.jpg[/IMG] [editline]08:36PM[/editline] also the createragdoll for players could go untouched since it works fine as is. it would just be nice to have it for SNPCs etc.
A couple of pretty blatent and obvious requests that will probably be repeated several times: Re-implimentation of HTML (New module), support for pl:SteamID() clientside [url=http://getsatisfaction.com/facepunch/topics/a_couple_of_lua_implimentation_suggestions]Here[/url]
[url]http://getsatisfaction.com/facepunch/topics/lua_binding_for_ent_addeffects_ef_bonemerge_please[/url] [url]http://getsatisfaction.com/facepunch/topics/lua_binding_for_util_particletracer[/url] I can do requests, me. :buddy:
Site looks nice, I signed up. The only sad thing is that I've seen 2 threads about "cutting tool" already... and about 3 about "rope collisions"
[QUOTE=Daimao;16172163][url]http://getsatisfaction.com/facepunch/topics/lua_binding_for_ent_addeffects_ef_bonemerge_please[/url] [url]http://getsatisfaction.com/facepunch/topics/lua_binding_for_util_particletracer[/url] I can do requests, me. :buddy:[/QUOTE] I did the first request. :saddowns:
[QUOTE=_Kilburn;16173659]I did the first request. :saddowns:[/QUOTE] I know, but I like both. :buddy:
The site spams server errors at me too. Very annoying.
[url=http://getsatisfaction.com/facepunch/topics/server_browsing_hooks_functions_to_create_our_own_in_lua]Ability to make our own server browser withing lua (Derma)[/url] [i]Link for more info[/i]
[QUOTE=JSharpe;16176990][url=http://getsatisfaction.com/facepunch/topics/server_browsing_hooks_functions_to_create_our_own_in_lua]Ability to make our own server browser withing lua (Derma)[/url] [i]Link for more info[/i][/QUOTE] I like this idea.
[QUOTE=JSharpe;16176990][url=http://getsatisfaction.com/facepunch/topics/server_browsing_hooks_functions_to_create_our_own_in_lua]Ability to make our own server browser withing lua (Derma)[/url] [i]Link for more info[/i][/QUOTE] Would be great. Would be extremely hard to do, however.
[url]http://getsatisfaction.com/facepunch/topics/player_issprinting_function_hook_for_lua[/url] [url]http://getsatisfaction.com/facepunch/topics/make_the_chat_library_shared[/url]
[url=http://getsatisfaction.com/facepunch/topics/inclusion_of_good_modules_within_retail_gmod]Inclusion of good modules within the retail version of GMod.[/url] I think a lot developers will agree with this. Especially clientside modules would become very useful if the features of that module are available on every client.
The old bugtracker was more organized IMO.
I decided to be brave: [url]http://getsatisfaction.com/facepunch/topics/writing_our_own_shaders_in_gmod[/url] Writing your own Shaders for Gmod would be a lovely feature to add for gamemodes.
[QUOTE=Yobdren;16178405][url]http://getsatisfaction.com/facepunch/topics/player_issprinting_function_hook_for_lua[/url] [/QUOTE] Yes please!
[QUOTE=Emz;16180365]I decided to be brave: [url]http://getsatisfaction.com/facepunch/topics/writing_our_own_shaders_in_gmod[/url] Writing your own Shaders for Gmod would be a lovely feature to add for gamemodes.[/QUOTE] You already can! But you need to put a .dll in your gmod directory - it can't be in an addon folder. I don't really know how it works, but I've seen Jinto do it.
Posted ages ago: [url]http://getsatisfaction.com/facepunch/topics/html_vgui_lua_additions[/url]
I mentioned this in the Fretta thread, but would like to properly announce it [url=http://getsatisfaction.com/facepunch/topics/player_model_rotation_pitch_issue]Player model rotation pitch issue[/url]
I would say add .flv support. but it seems to far-fetched =P
And remove the stuff saying in console on resource.AddFile e.g. .jpg is missing though you dont even need it.
[QUOTE=ChewGum;16195642]And remove the stuff saying in console on resource.AddFile e.g. .jpg is missing though you dont even need it.[/QUOTE] Unless you're a modeler.. There's more than just scripters on FP mr.ChewGum.
[QUOTE=Averice;16195722]Unless you're a modeler.. There's more than just scripters on FP mr.ChewGum.[/QUOTE] Considering it uses "smart" detection to try and add all related files regardless of they exist or not, it'd be a simple fix to prevent the error spam. Heck, even a parameter of bool:silent would be a solution, to suppress the errors it throws.
[QUOTE=Averice;16195722]Unless you're a modeler.. There's more than just scripters on FP mr.ChewGum.[/QUOTE] Jpegs are redundant. They're used as previews for the model browser. I don't see why a modeler would need a preview of their own model if they can just open it in the browser.
Would probably be best to post those requests on the website Garry provided.
[QUOTE=foszor;16195328]I mentioned this in the Fretta thread, but would like to properly announce it [url=http://getsatisfaction.com/facepunch/topics/player_model_rotation_pitch_issue]Player model rotation pitch issue[/url][/QUOTE] Ouch, I hope that's fixed. Having this working proper is nessessary for those "tiny planet" scripts like UlyssesUniverse.
[QUOTE=foszor;16195328]I mentioned this in the Fretta thread, but would like to properly announce it [url=http://getsatisfaction.com/facepunch/topics/player_model_rotation_pitch_issue]Player model rotation pitch issue[/url][/QUOTE] I also need this fixed.
[QUOTE=Mr_Roberto;16186077]You already can! But you need to put a .dll in your gmod directory - it can't be in an addon folder. I don't really know how it works, but I've seen Jinto do it.[/QUOTE] I was hoping for a more simpler method for less experienced coders. I know C++ and HLSL but not many people know all 3 languages at the same time (well I am sure lots of people do but not in comparison to the amount that don't) it would be nicer to have the ability to load Pixel shaders in a more simpler method with more of the back end done for the user so you don't have to compile dll's. Like in my DX engines I have a LoadPixelShader() function and then I pass in the .psh file as a parameter. I am glad it is doable though I will definitely be trying it when I get the time.
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