• Mapping - Lua_run entity
    6 replies, posted
It can't run any arguments with strings in them without the map freaking out. Why doesn't it compile right if there are strings in your arguments? Ex. This works: if(ValidEntity(ACTIVATOR)) then ACTIVATOR:Ignite(); end This doesn't: if(ValidEntity(ACTIVATOR)) then ACTIVATOR:SetModel("models/editor/playerstart.mdl"); end
How much ram do you have
12 GB. And that has nothing to do with this, thanks.
run a defrag
Perhaps try using a single quote instead of a double quote?
Use [[ and ]] for quotes. There's no way the compiler will mistake those for anything.
Worked (single quotes), thank you!
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