Why does these VTFs do this?
[IMG]http://i.imgur.com/1oHcLkF.gif[/IMG]
I have this vtf set (HUDPaint) with:
[CODE]
surface.SetMaterial( icon[stat] )
surface.SetDrawColor(color_white)
surface.DrawTexturedRect( x + x1 + 2, y + y1 * i, w, h )
[/CODE]
VMT set to:
[CODE]
"LightmappedGeneric"
{
"$basetexture" "serfwepstats/Damage"
"$translucent" "1"
}
[/CODE]
Use the UnlitGeneric shader instead of LightmappedGeneric
[QUOTE=Willox;47798639]Use the UnlitGeneric shader instead of LightmappedGeneric[/QUOTE]
Woo! Thanks! It works.
[IMG]http://i.imgur.com/Ule3pNq.png[/IMG]
Albeit the small circle icons still look like shite. :p
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