• Make entity solid color (e.g. ESP)
    6 replies, posted
How would I make an entity display as one color like in an ESP? I tried all rendermode enums. (in case you're wondering I'm using it for a hi-tech visor thing, not a hack) EDIT: also it needs to not show up behind walls
I don't know what esp is, but do you want it to just be a solid flat color? you can use any unlit materials like models/debug/debugwhite and just color it
I think he's talking about something like wallhack/chams in fps game hacks (or making the effect of it, anyway) [thumb]http://www.mhannon.net/Pictures/Picture_D3D_Chams.jpg[/thumb] ESP to me usually means the information floating around players like name/hp/distance, idk if that's strictly what esp is vs wallhacks though
You could probably [IMG]http://wiki.garrysmod.com/favicon.ico[/IMG][URL="http://wiki.garrysmod.com/page/halo/Add"]halo.Add[/URL] it?
[QUOTE=Exploderguy;47805744]You could probably [IMG]http://wiki.garrysmod.com/favicon.ico[/IMG][URL="http://wiki.garrysmod.com/page/halo/Add"]halo.Add[/URL] it?[/QUOTE] solid color, not halo. see image above your post, that's what i'm going for.
I remember there being a materials/debug/something texture that allows you to do something like this. You could either use that or create an UnlitGeneric material with $model 1 and draw to it. It won't show up behind walls unless you set $ignorez to 1
[QUOTE=xaviergmail;47806065]I remember there being a materials/debug/something texture that allows you to do something like this. You could either use that or create an UnlitGeneric material with $model 1 and draw to it. It won't show up behind walls unless you set $ignorez to 1[/QUOTE] [code] local mat = CreateMaterial( "My Badterial", "UnlitGeneric", { ["$model"] = 1, ["$ignorez"] = 1 } ) hook.Add( "PrePlayerDraw", "", function() render.MaterialOverride( mat ) render.SetColorModulation( 1, 0, 0 ) end ) hook.Add( "PostPlayerDraw", "", function() render.MaterialOverride() end ) [/code] Self explanatory code: bonus points for abusing ply:DrawModel() vs wep:DrawModel() to make weapons and pointshop hats different colors.
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