• make an ragdoll entity?
    9 replies, posted
[LUA] self.Entity:PhysicsInit(SOLID_VPHYSICS) self.Entity:SetMoveType(MOVETYPE_VPHYSICS) self.Entity:SetSolid(SOLID_VPHYSICS) self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE_DEBRIS) local phys = self.Entity:GetPhysicsObject() [/LUA] what am i going to change?
This can't be done.
[QUOTE=ralle105;28048165]This can't be done.[/QUOTE] Why not? :(
[QUOTE=nexusowner;28049275]Why not? :([/QUOTE] [url=http://www.facepunch.com/threads/1055156-How-do-I-make-a-quot-complete-quot-ragdoll-entity]Déjà vu[/url]
why what
[QUOTE=blown25;28055155]why what[/QUOTE] A scripted entity can't be a ragdoll,you can create a source engine ragdoll and run your logic on that entity trough your sent.
[QUOTE=Jvs;28055199]A scripted entity can't be a ragdoll,you can create a source engine ragdoll and run your logic on that entity trough your sent.[/QUOTE] yeah, that works too, thanks.
[url]http://www.garrysmod.org/downloads/?a=view&id=117216[/url] I don't get why this can't be done lol EDIT: 400th post yay :)
Look how ttt does it.
i already know how to make it, its okay. i just though it would be cool to make ragdoll entities
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