[LUA]
self.Entity:PhysicsInit(SOLID_VPHYSICS)
self.Entity:SetMoveType(MOVETYPE_VPHYSICS)
self.Entity:SetSolid(SOLID_VPHYSICS)
self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE_DEBRIS)
local phys = self.Entity:GetPhysicsObject()
[/LUA]
what am i going to change?
This can't be done.
[QUOTE=ralle105;28048165]This can't be done.[/QUOTE]
Why not? :(
[QUOTE=blown25;28055155]why what[/QUOTE]
A scripted entity can't be a ragdoll,you can create a source engine ragdoll and run your logic on that entity trough your sent.
[QUOTE=Jvs;28055199]A scripted entity can't be a ragdoll,you can create a source engine ragdoll and run your logic on that entity trough your sent.[/QUOTE]
yeah, that works too, thanks.
[url]http://www.garrysmod.org/downloads/?a=view&id=117216[/url]
I don't get why this can't be done lol
EDIT: 400th post yay :)
Look how ttt does it.
i already know how to make it, its okay.
i just though it would be cool to make ragdoll entities
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