Need help with setting hands model based on a class
0 replies, posted
[code]--in GM:PlayerSpawn hook
hook.Call( "SetHandsModel", GAMEMODE, pl, player_manager.RunClass( pl, "GetHandsModel" ) )
[/code]
[code]--in my class's code
function PLAYER:GetHandsModel()
return { model = "models/weapons/c_arms_refugee.mdl", skin = 1, body = "0100000" }
end
[/code]
This just results in me getting invisible hands when I spawn instead of spawning with the hands I have in my class code... I know that there is something I'm doing wrong, but I need help getting this to work...
Sorry, you need to Log In to post a reply to this thread.