• Need help with setting hands model based on a class
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[code]--in GM:PlayerSpawn hook hook.Call( "SetHandsModel", GAMEMODE, pl, player_manager.RunClass( pl, "GetHandsModel" ) ) [/code] [code]--in my class's code function PLAYER:GetHandsModel() return { model = "models/weapons/c_arms_refugee.mdl", skin = 1, body = "0100000" } end [/code] This just results in me getting invisible hands when I spawn instead of spawning with the hands I have in my class code... I know that there is something I'm doing wrong, but I need help getting this to work...
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