• Need a base npc entity
    19 replies, posted
Hi facepunch. Im making a pack as my first lua things, and i need a base entity that is a npc with unlimited health, can anyone supply me with the cl_init, init and shared.lua. Any help apreciated Thanks in advance
I don't think unlimited health is possible, but you can use Gman's health regen thing, and give it 1000 health. Only a nuke could break that, and if you remove how the Combine Balls work on it... I think that'd work.
ok, so do you have a base entity?
Of course you can make it unlimited... And next time, Look on the wiki, its got a whole page about SNPC's.
would it be -1 [editline]02:13PM[/editline] Is this ok? init.lua [lua] AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') function ENT:Initialize() self:SetModel( "models/player/suits/male_07.mdl" ) self:SetHullType( HULL_HUMAN ); self:SetHullSizeNormal(); self:SetSolid( SOLID_BBOX ) self:CapabilitiesAdd( CAP_ANIMATEDFACE | CAP_TURN_HEAD ) self:SetMaxYawSpeed( 0 ) self:SetHealth(1337) end function ENT:Use() RunConsoleCommand("npcshop1") end[/lua] cl_init.lua [lua] include('shared.lua') ENT.RenderGroup = RENDERGROUP_BOTH function ENT:Draw() self.Entity:DrawModel() end function ENT:DrawTranslucent() self:Draw() end function ENT:BuildBonePositions( NumBones, NumPhysBones ) end function ENT:SetRagdollBones( bIn ) self.m_bRagdollSetup = bIn end function ENT:DoRagdollBone( PhysBoneNum, BoneNum ) end [/lua] shared.lua [lua] include('shared.lua') ENT.RenderGroup = RENDERGROUP_BOTH function ENT:Draw() self.Entity:DrawModel() end function ENT:DrawTranslucent() self:Draw() end function ENT:BuildBonePositions( NumBones, NumPhysBones ) end function ENT:SetRagdollBones( bIn ) self.m_bRagdollSetup = bIn end function ENT:DoRagdollBone( PhysBoneNum, BoneNum ) end [/lua] Is that ok for a npc base, i dont want it to move but i want it to turn its head and run a console command on the player that uses it
[lua] AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') function ENT:Initialize() self:SetModel( "models/player/suits/male_07.mdl" ) self:SetHullType( HULL_HUMAN ); self:SetHullSizeNormal(); self:SetSolid( SOLID_BBOX ) self:SetMoveType( MOVETYPE_NONE ) //wont move self:CapabilitiesAdd( CAP_ANIMATEDFACE | CAP_TURN_HEAD ) self:SetMaxYawSpeed( 5000 ) // keep it 5000 just to be safe end function ENT:Use( activator ) if ( activator:IsPlayer() ) then activator:RunConsoleCommand("npcshop1") end end[/lua] Use that for init.lua
Now can you help me make a simple derma like the Darkrp f4 menu (infact could you extract that from where ever it is) i can use that as a base ill look myself but can you look aswell [editline]04:13PM[/editline] is this how you get a model button [url]http://wiki.garrysmod.com/?title=DModelPanel[/url]
Do it yourself. You have to learn someday.
XD im looking into it, but how do i make it a button when its just a image panel [editline]04:52PM[/editline] I have this [lua]function shop() local drugs = {} drugs[1] = "models/katharsmodels/contraband/zak_wiet/zak_wiet.mdl" drugs[2] = "models/katharsmodels/syringe_out/syringe_out.mdl" drugs[3] = "models/cocn.mdl" drugs[4] = "models/drug_mod/the_bottle_of_water.mdl" drugs[5] = "models/ipha/mushroom_small.mdl" drugs[6] = "models/boxopencigshib.mdl" drugs[7] = "models/smile/smile.mdl" drugs[8] = "models/jaanus/aspbtl.mdl" local frame = vgui.Create("DFrame") local IconList = vgui.Create( "DPanelList", frame ) frame:Center() frame:SetSize(220,200) frame:SetTitle("npc Shop") frame:MakePopup() IconList:EnableVerticalScrollbar( true ) IconList:EnableHorizontal( true ) IconList:SetPadding( 4 ) IconList:SetPos(10,30) IconList:SetSize(200, 160) for k,v in pairs(drugs) do local icon = vgui.Create( "SpawnIcon", IconList ) icon:SetModel( v ) IconList:AddItem( icon ) icon.DoClick = function( icon ) surface.PlaySound( "ui/buttonclickrelease.wav" ) RunConsoleCommand("gm_spawn", v) end end end [/lua] What do i add to it to make a command called npcshop1
concommand.Add.
That dosent really help is it? [code]concommand.Add( "npcshop1", shop )[/code]
Please do this for me, then please do that for me...
No! what here have people actually gave me the code for [editline]06:43PM[/editline] where would i put my finished shop? in the entity?
Dude, go away! i need help not links to websites that im using for this whole project :aaaaa:
[QUOTE=Noodle man;16545242]Dude, go away! i need help not links to websites that im using for this whole project :aaaaa:[/QUOTE] That is almost the [B]ONLY[/B] kind of help you will get. [I]Do this for me, Do that for me.[/I]
[QUOTE=Noodle man;16545242]Dude, go away! i need help not links to websites that im using for this whole project :aaaaa:[/QUOTE] put it in lua/autorun/
Thank you, now answer my question who here has actually straight up gave me the code
You have all the code above...?
Yes [editline]10:17PM[/editline] All I need now is my derma menu to drop a weapon/entity not just a model
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