Hi facepunch.
Im making a pack as my first lua things, and i need a base entity that is a npc with unlimited health, can anyone supply me with the cl_init, init and shared.lua.
Any help apreciated
Thanks in advance
I don't think unlimited health is possible, but you can use Gman's health regen thing, and give it 1000 health.
Only a nuke could break that, and if you remove how the Combine Balls work on it... I think that'd work.
ok, so do you have a base entity?
Of course you can make it unlimited...
And next time, Look on the wiki, its got a whole page about SNPC's.
would it be -1
[editline]02:13PM[/editline]
Is this ok?
init.lua
[lua] AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
function ENT:Initialize()
self:SetModel( "models/player/suits/male_07.mdl" )
self:SetHullType( HULL_HUMAN );
self:SetHullSizeNormal();
self:SetSolid( SOLID_BBOX )
self:CapabilitiesAdd( CAP_ANIMATEDFACE | CAP_TURN_HEAD )
self:SetMaxYawSpeed( 0 )
self:SetHealth(1337)
end
function ENT:Use()
RunConsoleCommand("npcshop1")
end[/lua]
cl_init.lua
[lua] include('shared.lua')
ENT.RenderGroup = RENDERGROUP_BOTH
function ENT:Draw()
self.Entity:DrawModel()
end
function ENT:DrawTranslucent()
self:Draw()
end
function ENT:BuildBonePositions( NumBones, NumPhysBones )
end
function ENT:SetRagdollBones( bIn )
self.m_bRagdollSetup = bIn
end
function ENT:DoRagdollBone( PhysBoneNum, BoneNum )
end
[/lua]
shared.lua
[lua] include('shared.lua')
ENT.RenderGroup = RENDERGROUP_BOTH
function ENT:Draw()
self.Entity:DrawModel()
end
function ENT:DrawTranslucent()
self:Draw()
end
function ENT:BuildBonePositions( NumBones, NumPhysBones )
end
function ENT:SetRagdollBones( bIn )
self.m_bRagdollSetup = bIn
end
function ENT:DoRagdollBone( PhysBoneNum, BoneNum )
end
[/lua]
Is that ok for a npc base, i dont want it to move but i want it to turn its head and run a console command on the player that uses it
[lua] AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
function ENT:Initialize()
self:SetModel( "models/player/suits/male_07.mdl" )
self:SetHullType( HULL_HUMAN );
self:SetHullSizeNormal();
self:SetSolid( SOLID_BBOX )
self:SetMoveType( MOVETYPE_NONE ) //wont move
self:CapabilitiesAdd( CAP_ANIMATEDFACE | CAP_TURN_HEAD )
self:SetMaxYawSpeed( 5000 ) // keep it 5000 just to be safe
end
function ENT:Use( activator )
if ( activator:IsPlayer() ) then
activator:RunConsoleCommand("npcshop1")
end
end[/lua]
Use that for init.lua
Now can you help me make a simple derma like the Darkrp f4 menu (infact could you extract that from where ever it is) i can use that as a base
ill look myself but can you look aswell
[editline]04:13PM[/editline]
is this how you get a model button
[url]http://wiki.garrysmod.com/?title=DModelPanel[/url]
Do it yourself. You have to learn someday.
XD im looking into it, but how do i make it a button when its just a image panel
[editline]04:52PM[/editline]
I have this
[lua]function shop()
local drugs = {}
drugs[1] = "models/katharsmodels/contraband/zak_wiet/zak_wiet.mdl"
drugs[2] = "models/katharsmodels/syringe_out/syringe_out.mdl"
drugs[3] = "models/cocn.mdl"
drugs[4] = "models/drug_mod/the_bottle_of_water.mdl"
drugs[5] = "models/ipha/mushroom_small.mdl"
drugs[6] = "models/boxopencigshib.mdl"
drugs[7] = "models/smile/smile.mdl"
drugs[8] = "models/jaanus/aspbtl.mdl"
local frame = vgui.Create("DFrame")
local IconList = vgui.Create( "DPanelList", frame )
frame:Center()
frame:SetSize(220,200)
frame:SetTitle("npc Shop")
frame:MakePopup()
IconList:EnableVerticalScrollbar( true )
IconList:EnableHorizontal( true )
IconList:SetPadding( 4 )
IconList:SetPos(10,30)
IconList:SetSize(200, 160)
for k,v in pairs(drugs) do
local icon = vgui.Create( "SpawnIcon", IconList )
icon:SetModel( v )
IconList:AddItem( icon )
icon.DoClick = function( icon ) surface.PlaySound( "ui/buttonclickrelease.wav" ) RunConsoleCommand("gm_spawn", v) end
end
end
[/lua]
What do i add to it to make a command called npcshop1
concommand.Add.
That dosent really help is it?
[code]concommand.Add( "npcshop1", shop )[/code]
Please do this for me, then please do that for me...
No! what here have people actually gave me the code for
[editline]06:43PM[/editline]
where would i put my finished shop? in the entity?
Dude, go away! i need help not links to websites that im using for this whole project :aaaaa:
[QUOTE=Noodle man;16545242]Dude, go away! i need help not links to websites that im using for this whole project :aaaaa:[/QUOTE]
That is almost the [B]ONLY[/B] kind of help you will get.
[I]Do this for me, Do that for me.[/I]
[QUOTE=Noodle man;16545242]Dude, go away! i need help not links to websites that im using for this whole project :aaaaa:[/QUOTE]
put it in lua/autorun/
Thank you, now answer my question who here has actually straight up gave me the code
You have all the code above...?
Yes
[editline]10:17PM[/editline]
All I need now is my derma menu to drop a weapon/entity not just a model
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