right i have been looking on google and on facepunch for a way for me to have it so when i click on the button it gives a weapon
[code]function dermaShop()
local ply = LocalPlayer()
local base = vgui.Create( "DFrame" )
local butt = vgui.Create( "DButton" )
base:SetPos( ScrW()/2 - 225, ScrH()/2 - 100 )
base:SetSize( 450, 200 )
base:SetVisible(true)
base:SetTitle( "Hi Mum" )
base:SetDraggable(false)
base:ShowCloseButton(true)
base:MakePopup()
butt:SetParent( base )
butt:SetText( "Meow" )
butt:Center()
butt:SetSize( 150, 50 )
butt:SetSize( 150, 50 )
function butt:DoClick()
RunConsoleCommand("GiveMeAGun")
end
end[/code]
and i keep getting a error
[code][ERROR] gamemodes/order/gamemode/init.lua:287: attempt to call method 'Give' (a nil value)
1. unknown - gamemodes/order/gamemode/init.lua:287
2. unknown - lua/includes/modules/concommand.lua:54[/code]
any ideas on what to do for giving a weapon a gun when the button is clicked?
What's your serverside code?
[QUOTE=mib999;47838267]What's your serverside code?[/QUOTE]
concommand.Add("giveM16", function (ply, cmd, args)
ply:Give("weapon_or_flamethrower")
end)
How? You run GiveMeAGun ConCommand and not giveM16
Either way the problem is that you are calling the :Give function clientside.
[QUOTE=mib999;47838489]How? You run GiveMeAGun ConCommand and not giveM16[/QUOTE]
sorry i was editing it xD
"concommand.Add("GiveMeAGun", function (ply, cmd, args)
ply:Give("weapon_or_flamethrower")
end)"
[editline]30th May 2015[/editline]
[QUOTE=Robotboy655;47838495]Either way the problem is that you are calling the :Give function clientside.[/QUOTE]
yes i know that
but even the concommand isnt on the client file but is there a way around this?
any way is there a way i can do this so the player get the weapon when they click on the button
if (SERVER) then
concommand.Add("GiveMeAGun", function (ply, cmd, args)
ply:Give("weapon_or_flamethrower")
end)
end
[QUOTE=Robotboy655;47838545]if (SERVER) then
concommand.Add("GiveMeAGun", function (ply, cmd, args)
ply:Give("weapon_or_flamethrower")
end)
end[/QUOTE]
when clicking the button i get
Unknown command: GiveMeAGun
Your console command must be created in a serverside or shared file.
gamemodes/order/gamemode/init.lua will do.
[QUOTE=Robotboy655;47838695]Your console command must be created in a serverside or shared file.
gamemodes/order/gamemode/init.lua will do.[/QUOTE]
its in my shared
i still get it
Your shared is not included from init.lua
[QUOTE=Robotboy655;47838743]Your shared is not included from init.lua[/QUOTE]
shared.lua
[code]
if (SERVER) then
concommand.Add("GiveMeAGun", function (ply, cmd, args)
ply:Give("weapon_or_flamethrower")
end)
end
[/code]
cl_init.lua
[code]
include( 'shared.lua' )
include( 'sh_init.lua' )
function dermaShop()
local ply = LocalPlayer()
local base = vgui.Create( "DFrame" )
local butt = vgui.Create( "DButton" )
base:SetPos( ScrW()/2 - 225, ScrH()/2 - 100 )
base:SetSize( 450, 200 )
base:SetVisible(true)
base:SetTitle( "Hi Mum" )
base:SetDraggable(false)
base:ShowCloseButton(true)
base:MakePopup()
butt:SetParent( base )
butt:SetText( "Meow" )
butt:Center()
butt:SetSize( 150, 50 )
function butt:DoClick()
RunConsoleCommand("GiveMeAGun")
end
end
usermessage.Hook( "Openplz", dermaShop )
[/code]
init.lua
[code]
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function GM:PlayerButtonDown( ply, key )
if (key == 13) then
umsg.Start( "Openplz", ply )
umsg.End()
end
end
[/code]
Does it still print the Lua error? Does it print "unknown command"? Have you restarted your game?
[QUOTE=Robotboy655;47838901]Does it still print the Lua error? Does it print "unknown command"? Have you restarted your game?[/QUOTE]
so i did this and it worked xD
if (SERVER) then
concommand.Add("GiveMeAGun", function (ply, cmd, args)
ply:Give("weapon_or_flamethrower")
ply:PrintMessage( HUD_PRINTTALK, "You got the FlameThrower" )
end)
end
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