As the tittle...
fx if you type npc_voice 1 my npc will "speak", if npc_voice 0, it will use text?
...If you ain't want to help me then gtfo ... Or if you are a creepy a*s stalker...
Thanks :)
I know that i can see the examples both on the search and on the wiki,
but it didn't explain that much in the examples... Thanks again^^
Only the server operator or the server itself will be able to run/edit convars.
You as an admin will not be able to do npc_voice 1, but you can set it in your servers configuration file.
Do you want admins/players to be able to run it?
yes
[lua]
concommand.Add("npc_voice",function(ply)
if not ply:IsAdmin() then ply:ChatPrint("You must be an admin to run this command.") return end
if t == 1 then
Msg("npc_voice is now 0")
-- do stuff when its off
else
Msg("npc_voice is now 1")
-- do stuff when its on
end
end)
[/lua]
You will need something like that then.
Thanks!
[QUOTE=zzaacckk;28274035][lua]
concommand.Add("npc_voice",function(ply)
if not ply:IsAdmin() then ply:ChatPrint("You must be an admin to run this command.") return end
if t == 1 then
Msg("npc_voice is now 0")
-- do stuff when its off
else
Msg("npc_voice is now 1")
-- do stuff when its on
end
end)
[/lua]
You will need something like that then.[/QUOTE]
That'll give you a nil value error on t, unless I'm mistaken.
[QUOTE=MegaJohnny;28298578]That'll give you a nil value error on t, unless I'm mistaken.[/QUOTE]
yeah he needs to declare t as a var. or he could do something like when the concommand is ran it sets t to 1, then does something, and if t is 1 when the command is ran then do something else.
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