As soon i try to use this code, the server wont start: :v:
[code]function BlockCave()
if game.GetMap() == "rp_evocity_v2d" or game.GetMap() == "RP_EvoCity_v2d" then
local prop = ents.Create( "prop_physics" )
prop:SetPos( Vector(334.911041, 14592.786133, 256.710052) )
prop:SetModel( "models/props_combine/combineinnerwall001c.mdl" )
prop:SetNWString("Owner", "World")
prop:Spawn()
prop:SetAngles(Angle(90, 0, 0))
prop:PhysicsInit(SOLID_VPHYSICS)
prop:SetMoveType(MOVETYPE_NONE)
prop:SetSolid(SOLID_VPHYSICS)
Msg("EvoCity CaveBlock Spawned\n")
local phys = prop:GetPhysicsObject()
if phys:IsValid() then
phys:Wake()
end
local prop2 = ents.Create( "prop_physics" )
prop2:SetPos( Vector(334.911041, 13074.386, 256.710052) )
prop2:SetModel( "models/props_combine/combineinnerwall001c.mdl" )
prop2:SetNWString("Owner", "World")
prop2:Spawn()
prop2:SetAngles(Angle(90, 0, 0))
prop2:PhysicsInit(SOLID_VPHYSICS)
prop2:SetMoveType(MOVETYPE_NONE)
prop2:SetSolid(SOLID_VPHYSICS)
local phys2 = prop2:GetPhysicsObject()
if phys2:IsValid() then
phys2:Wake()
end
local prop3 = ents.Create( "prop_physics" )
prop3:SetPos( Vector(334.911041, 11631.906, 256.710052) )
prop3:SetModel( "models/props_combine/combineinnerwall001c.mdl" )
prop3:SetNWString("Owner", "World")
prop3:Spawn()
prop3:SetAngles(Angle(90, 0, 0))
prop3:PhysicsInit(SOLID_VPHYSICS)
prop3:SetMoveType(MOVETYPE_NONE)
prop3:SetSolid(SOLID_VPHYSICS)
local phys3 = prop3:GetPhysicsObject()
if phys3:IsValid() then
phys3:Wake()
end
prop:SetNWBool("noclip", true)
prop:SetColor(0,0,0,0)
prop2:SetNWBool("noclip", true)
prop2:SetColor(0,0,0,0)
prop3:SetNWBool("noclip", true)
prop3:SetColor(0,0,0,0)
end
end
hook.Add("InitPostEntity", "BlockCave", BlockCave)
hook.Call("InitPostEntity", "BlockCave", BlockCave)[/code]
Any help? And where do you need to put it exactly when using cider? the init or the cleanmap plugin?
Doesnt this stuff:
[code]
prop:PhysicsInit(SOLID_VPHYSICS)
prop:SetMoveType(MOVETYPE_NONE)
prop:SetSolid(SOLID_VPHYSICS) [/code] Go before the prop:Spawn() of the entity?
And whats the point in the hook.Call?
Ok, so i did this, Now its an instant crash when people join. sum more help :v:
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