entities draw over another entity's material (texture problem)
2 replies, posted
so i created a basic entity, nothing special except that the material is set to the combine barrier material, and it looks like... this:
[t]http://i.imgur.com/g1m8jMT.jpg[/t]
i tried messing with render modes, and it didnt help.
EDIT: I noticed weapons look fine, but players don't:
[t]http://i.imgur.com/528hccy.jpg[/t]
EDIT2: I'm now 99% sure that it has to do with the combine shield material, more specifically that it has "$translucent", but if thats the case then how could it work fine on HL2?
Can you show us some code?
[QUOTE=gonzalolog;47939773]Can you show us some code?[/QUOTE]
[lua]if CLIENT then
function ENT:Draw()
self:DrawModel();
end
end[/lua]
[lua]function ENT:Initialize()
if SERVER then
self:SetSolid(SOLID_VPHYSICS);
self:PhysicsInit(SOLID_VPHYSICS);
else
self:SetSolid(SOLID_NONE);
self:PhysicsInit(SOLID_NONE);
end
self:SetModel("models/erikszeug/ff_4x4.mdl");
self:SetMaterial("effects/com_shield003a");
self:SetRenderMode(RENDERMODE_NORMAL);
self:SetAngles(Angle(0,0,90));
self:SetCustomCollisionCheck(true);
self:EmitSound("ambient/machines/combine_shield_loop3.wav", 70, 100, 1, CHAN_AUTO);
self:EmitSound("ambient/machines/combine_shield_touch_loop1.wav", 55, 100, 1, CHAN_AUTO);
self:EmitSound("ambient/machines/combine_shield_touch_loop1.wav", 10, 0, 2, CHAN_AUTO);
end[/lua]
I'm now 99% sure that it has to do with the combine shield material, more specifically that it has "$translucent", but if thats the case then how could it work fine on HL2?
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