• Faster Sprinting?
    1 replies, posted
How would I go about making a player sprint faster? I want it to be able to toggle between the normal sprint and the new one, because it's being used in an entity that can be detached. I have it so when the player is holding sprint, is on the ground, and has the entity attached ply.FanSprint = true I tried using ply:SetVelocity(), but that doesn't work while the player is on the ground. This is what I have. [lua]local function FanThink() for _,ply in pairs(player.GetAll()) do if ply.FanSprint then ply:SetVelocity(ply:GetForward()*10) end end end hook.Add("Think","FanThink",FanThink)[/lua]
[url=http://wiki.garrysmod.com/?title=Player.SetRunSpeed]Player.SetRunSpeed[/url]
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