• DarkRP Chat Outputs; need help editing them.
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I'm trying to edit some darkrp chat outputs (specifically /advert, /g, /radio) to make the output something else. For /advert; I'm trying to make it output something different instead of [Advert] playername: text. I want it to output [Radio Broadcast] instead of [Advert]. Heres what I have so far for that: [CODE]local function PlayerAdvertise(ply, args) if args == "" then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "")) return "" end local DoSay = function(text) if text == "" then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "")) return end for k,v in pairs(player.GetAll()) do local col = team.GetColor(ply:Team()) DarkRP.talkToPerson(v, col, "[Radio Broadcast]", .." "..ply:Nick(), Color(255,255,0,255), text, ply) end end return args, DoSay end DarkRP.defineChatCommand("advert", PlayerAdvertise, 1.5)[/CODE] For /radio, I want it to output "[Radio] Playername: text" and then after the command is called, i want it to say "Playername has spoken into their radio" in chat. Heres what I have: [CODE]local function SayThroughRadio(ply,args) if not ply.RadioChannel then ply.RadioChannel = 1 end if not args or args == "" then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "")) return "" end local DoSay = function(text) if text == "" then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "")) return end for k,v in pairs(player.GetAll()) do if v.RadioChannel == ply.RadioChannel then DarkRP.talkToPerson(v, Color(180,180,180,255), DarkRP.getPhrase("radio_x", ply.RadioChannel) .." "..ply:Nick(), Color(180,180,180,255), text, ply) return ply:ChatPrint(ply.Nick(), "spoke into their radio.") end end end return args, DoSay end DarkRP.defineChatCommand("radio", SayThroughRadio, 1.5)[/CODE] And for /g, I want the same principle as above, for it to say "Playername has spoken into their radio" after the command is called. I have: [CODE]local function GroupMsg(ply, args) if args == "" then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "")) return "" end local DoSay = function(text) if text == "" then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "")) return end local t = ply:Team() local col = team.GetColor(ply:Team()) local hasReceived = {} for _, func in pairs(GAMEMODE.DarkRPGroupChats) do -- not the group of the player if not func(ply) then continue end for _, target in pairs(player.GetAll()) do if func(target) and not hasReceived[target] then hasReceived[target] = true DarkRP.talkToPerson(target, col, DarkRP.getPhrase("group") .. " " .. ply:Nick(), Color(255,255,255,255), text, ply) return ply:ChatPrint(ply.Nick(), "spoke into their radio.") end end end if next(hasReceived) == nil then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("unable", "/g", "")) end end return args, DoSay end DarkRP.defineChatCommand("g", GroupMsg, 1.5)[/CODE] i don't want any shit from people saying darkrp is a gamemode for killing everyone in sight or something. i don't care. [editline]14th June 2015[/editline] Done /advert, just had to remove the comma after the [Radio Broadcast] [editline]14th June 2015[/editline] Done /g and /radio changed "return ply:ChatPrint(ply.Nick(), "spoke into their radio.")" to "return ply:ChatPrint(ply:Nick().." ".."spoke into their radio.")"
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