At the moment, I'm trying to make a SWEP involving bullets that npcs (Or players) on fire. I've tried SWEP.Primary.Ignite, but that doesn't seem to work. I looked at a swep with the feature I'm looking for, but it won't work. Is there a simple way to set stuff on fire?
When using [b][url=http://wiki.garrysmod.com/?title=Entity.FireBullets]Entity.FireBullets [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] use the impact callback and get the traced entity, then just ignite it.
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