• DarkRP "Auto Remove when change Job" Question
    2 replies, posted
Say I am a Cook, and I spawn a Microwave.. then change to a Bandit.. my microwave disappears, thats good. But how can I make it, or what file(s) do I need to edit to prevent the VEHICLES from been removed too? I know about the 'rp_' command to prevent job-related entities been removed on job change, but I still want this.. just not on vehicles. Thanks.
Whats code for entites?
Heres what you have to do... 1. Open up 'player.lua' 2. Search for 'if CfgVars["removeclassitems"] == 1 then' 3. In that function, look for this: [lua] for k,v in pairs(ents.GetAll()) do if v:IsVehicle() and v.SID == self.SID then v:Remove() end end [/lua] 4. Once you find it, delete it. 5. Your done :D
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