Okay so I'm using ents.Create, To basically add a trial to a player. Now obviously while this is being used i need the trial to be moving with them. And the function from what i see doesn't support that. I looked around including the point shop and the wiki and couldn't see anything which stood out. Maybe I'm just too blind. But i would appreciate it if someone could point me in the right direction :)
Cutting that out after posting and re-reading i think i may have found a solution which was infact in PointShop (SpriteTrial) is this the correct method i should use to have a "Trial" noting that the trial i'm making is a smoke one.
It's a 'trail' not 'trial'
Also,
[code]Ent:SetParent( player )[/code]
I asked about the wrong method -_-
I was meant to say EffectData.
So yeah.. Can i parent a entity with effectdata? haha
Thanks :P
Why would you use effectdata for a trail in the first place ? Or is it some non default trail like stars poping out of your ass at random directions ?
Because i was messing with different ideas on how to make it, Also when i try to create the SpriteTrial and set the attachmentID (6) just comes out of his ass or is the Attachment ID something else that I'm missing?
Figured that part out, can anyone tell me if it's possible to offset a SpriteTrail?
[QUOTE=Watto2010;42403802]Figured that part out, can anyone tell me if it's possible to offset a SpriteTrail?[/QUOTE]
This might help you
[url]https://github.com/adamdburton/pointshop/blob/master/lua/items/trails/electric.lua[/url]
This is what i used already to figure out SpriteTrail, It doesn't however tell me how to offset it
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