im just asking myself,
ive been alot of messing around to get a script working of me and ive discovered that userID's start at 2
but why? im connecting as first and im the only one in the server, why arnt i UserID 1?
any one got the anser?
For every time I setup a game, starting a new single player game or starting a new multiplayer game, my UserID increases by 1
[code]
] lua_run_cl print(LocalPlayer():UserID())
16
Cannot change maxplayers while the server is running
Dropped JSharpe from server (Disconnect by user.)
Unknown command "sv_rollangle"
Unknown command "sv_unlag_fixstuck"
Lua initialized (Lua 5.1)
Registering gamemode 'sandbox' derived from 'base'
ScriptEnforce is disabled
Executing listen server config file
exec: couldn't exec listenserver.cfg
InitFastCopy: only 49% fast props. Bug?
Lua initialized (Lua 5.1)
Registering gamemode 'sandbox' derived from 'base'
Sending 289 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
Redownloading all lightmaps
] lua_run_cl print(LocalPlayer():UserID())
17
Dropped JSharpe from server (Disconnect by user.)
maxplayers set to 4
Unknown command "sv_rollangle"
Unknown command "sv_unlag_fixstuck"
Network: IP 192.168.0.4, mode MP, dedicated No, ports 27015 SV / 27005 CL
Lua initialized (Lua 5.1)
Registering gamemode 'sandbox' derived from 'base'
ScriptEnforce is disabled
Executing listen server config file
exec: couldn't exec listenserver.cfg
[L] sandbox
Map: gm_construct
Players: 1 / 4
Build: 3791
Server Number: 18
No pure server whitelist. sv_pure = 0
Adding master server 72.165.61.189:27011
Adding master server 69.28.140.247:27011
InitFastCopy: only 49% fast props. Bug?
Connection to Steam servers successful.
Lua initialized (Lua 5.1)
Registering gamemode 'sandbox' derived from 'base'
Sending 289 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
VAC secure mode is activated.
Reinitialized 13 predictable entities
Redownloading all lightmaps
--- Missing Vgui material vgui/..\vgui\icon_con_high
] lua_run_cl print(LocalPlayer():UserID())
18
[/code]
i got a dedi im testing on, but that starts at 2 always, after reboot, after just an server exit what ever
[QUOTE=bromvlieg;17108774]i got a dedi im testing on, but that starts at 2 always, after reboot, after just an server exit what ever[/QUOTE]
The server itself is ID 1 if i remember correctly.
[QUOTE=kevkev;17117663]The server itself is ID 1 if i remember correctly.[/QUOTE]
that fails... why dos the server need to have an userID? u cant use it since when u use if ply then wil reject if its server so u dont got ANYTHING to use the userID
Console = ID 1 and Entity 0
Remember:
say This is a test
=
Console: This is a test
Gbps is right. Source is pretty object oriented, the dedi server console is most likely a hidden entity derived from the player entity.
[QUOTE=Nevec;17121742]Gbps is right. Source is pretty object oriented, the dedi server console is most likely a hidden entity derived from the player entity.[/QUOTE]
It allows anyone who has access to the server console to interact with the other players as if they were a player.
[QUOTE=bromvlieg;17121669]that fails... why dos the server need to have an userID? u cant use it since when u use if ply then wil reject if its server so u dont got ANYTHING to use the userID[/QUOTE]
What kind of code have you written that depends on UserID starting at 1...
[QUOTE=DarkSpider;17123184]What kind of code have you written that depends on UserID starting at 1...[/QUOTE]
...and what's stopping you from changing it to 2?
already did after i found out, but i still wanted to know why it was
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