I have tried for a couple of weeks to code a round system. I realize this would probably be easier, were I a more experienced coder, so please don't be like: "TROLLOLOL YOU CANT MAKE A SIMPLE ROUND SYSTEM!!" I have some code that I will show, in case I am making a simple error.
[lua]
----------Adding Client Side Lua Files
AddCSLuaFile("cl_init.lua") --The client downloads "cl_init.lua"
AddCSLuaFile("shared.lua") --The client downloads "shared.lua"
----------Including----------
include('shared.lua') --The server loads "shared.lua"
function GM:Initialize()
RoundStart()
end
function RoundStart()
SayToAll("The round has started!")
end
function SayToAll(arg)
for _, v in pairs(player.GetAll()) do --Get all players and
v:ChatPrint(""..arg.."") --Print whatever the string is in their chat boxes
end
end
function GM:DoPlayerDeath()
if IsEveryoneDead() == true then
RoundStart()
SpawnAll()
end
end
function PlayerDeathThink(pl) --Every frame during death
end
hook.Add( "PlayerDeathThink", "removeplayerdeaththink", function() return false end) --Some hook stuff to remove spawning on click
function IsEveryoneDead()
for _, pl in ipairs( player.GetAll() ) do
if pl:Alive() then return false end
end
return true
end
function SpawnAll()
for _, ply in ipairs( player.GetAll() ) do
ply:Spawn()
end
end
[/lua]
Please tell me what I am doing wrong, or post some code I can put into my gamemode that makes the round end when everyone is dead.
Thanks.
[editline]25th March 2011[/editline]
And I also need to make it so it ends the gamemode when one team is dead.
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