How would I manage to do get the ply:UniqueID from server side to client side? I tried to datastream it but it killed the gamemode.
Wouldn't LocalPlayer():UniqueID() return the same value as on the server?
Yes it would.
It gives me the error:
[quote]attempt to index global 'LocalPlayer' ( a function value)[/quote]
Not really getting that.
Here's what I have:
cl_begin.lua
[lua]local PlayerID = LocalPlayer:UniqueID() -- Make the Unique ID[/lua]
LocalPlayer(), instead of LocalPlayer
Hasn't LocalPlayer() been deprecated? Maybe not removed yet, though. I can't remember really since I haven't done any gmod programming for a little while...
I don't know, It still works, though.
] lua_run_cl local PlayerID = LocalPlayer():UniqueID() print(PlayerID)
679305195
Works for me, I like it, thanks guys.
[QUOTE=ph:lxyz;28771622]Hasn't LocalPlayer() been deprecated? Maybe not removed yet, though. I can't remember really since I haven't done any gmod programming for a little while...[/QUOTE]
No.
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