• Custom Voicechat Size bug (With Video)
    6 replies, posted
Hi ! I made a simple voicechat stuff. It works well , but when i look on a prop, or world entity, the size changes. There is the video: [media]http://www.youtube.com/watch?v=3tScGkH3sdQ[/media] And also the code : [lua]local Bubble = surface.GetTextureID("wuw/bubble") surface.CreateFont ("coolvetica", 18, 400, true, false, "CoolFont") function GM:PlayerStartVoice( ply ) ply.isTalking = true end function GM:PlayerEndVoice( ply ) ply.isTalking = nil end hook.Add("HUDPaint","_VoiceChatDraw",function() local C = 0 for k,v in pairs( player.GetAll() ) do if (v.isTalking) then local H = 30 + 30*C C = C+1 Name = v:Nick() Width, Height = surface.GetTextSize(Name) Width = Width + 50 Font = "CoolFont" Hely = H + 6 draw.RoundedBox(4,10,H,Width,30,Color(0,0,0,150)) draw.RoundedOutline(1,10,H,Width,30,team.GetColor(v:Team())) draw.SimpleText( Name, Font, 50, Hely, Color(255,255,255,255)) surface.SetDrawColor( 255, 255, 255, 255 ) surface.SetTexture( Bubble ) surface.DrawTexturedRect( 15, H+3, 24, 24) end end end)[/lua]
Okay, give me your VMT code from whatever program you used for the image, I had this problem today too. (thanks Drew <3)
[QUOTE=jrj996;28834653]Okay, give me your VMT code from whatever program you used for the image, I had this problem today too. (thanks Drew <3)[/QUOTE] [code]"UnlitGeneric" { "$basetexture" "wuw/bubble" "$ignorez" 1 "$vertexcolor" 1 "$vertexalpha" 1 "$nolod" 1 "$translucent" 1 } [/code]
"LightmappedGeneric" { "$basetexture" "wuw/bubble" "$surfaceprop" "MetalPanel" "$ignorez"1 "$vertexcolor" 1 "$vertexalpha" 1 "$nolod" 1 } try that instead.
Okay the problem is maybe the simple prop protection. I totally forget that addon
Nah dude, I was working with no addons on my gamemode and I still had that problem.
Okay i give a try thanks [editline]27th March 2011[/editline] The problem was the simple prop protection addon. And your vmt code just messed my material. But thank you for your help
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