• Player disconnect
    1 replies, posted
I wanted to know, with the hook to disconnect, could i possibly for a moment use some networked integers etc? so say like, [code] GM:PlayerDisconnected(ply) ply:GetNWInt("blah") [/code]
Yes you can. [code] ] lua_run player.GetAll()[1]:SetNWInt("blah", "pork") > player.GetAll()[1]:SetNWInt("blah", "pork")... ] lua_run print(player.GetAll()[1]:GetNWInt("blah")) > print(player.GetAll()[1]:GetNWInt("blah"))... pork ] lua_run hook.Add("PlayerDisconnected", "oisuabfipuasbf", function (ply) print(ply:GetNWInt("blah")) end) > hook.Add("PlayerDisconnected", "oisuabfipuasbf", function (ply) print(ply:GetNWInt("blah")) end)... ] disconnect pork Dropped JSharpe from server (Disconnect by user.) [/code]
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