• hook.Remove
    2 replies, posted
Right, currently having an issue with hook.Remove. On an entity I'm creating I have it removing VGUI over an entity once a timer is ran out. I was wondering if anyone knew how you could remove a hook locally, aka just for that entity. I'm using PostDrawOpaqueRenderables hook. And if anyone in the server has that entity spawned, then everyones VGUI gets removed. Any ideas on how to get around this?
What is your code? Make sure to wrap it in [code] tags
Solved, I fixed it by adding SteamId64() to the hook. So it removes only that players vgui.
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