My SWEP hud icon just don't want to work... what am I doing wrong?
I've put the .vtf & .vmt files into "materials/weapons/", but nothing happened, here the .vmt codes:
[CODE]
"UnlitGeneric"
{
"$basetexture" "weapons/ioncannonicon"
"$ignorez" "1"
"$vertexcolor" "1"
"$vertexalpha" "1"
"$nolod" "1"
}
[/CODE]
hud icon? You mean the sandbox spawnmenu icon?
[QUOTE=Robotboy655;42509361]hud icon? You mean the sandbox spawnmenu icon?[/QUOTE]
The weapon hud icon thing when you scroll or press numbers on your keyboard to select weapons.
[url]http://wiki.garrysmod.com/page/WEAPON/DrawWeaponSelection[/url]
You gotta specify SWEP.WepSelectIcon
[QUOTE=Robotboy655;42509767][url]http://wiki.garrysmod.com/page/WEAPON/DrawWeaponSelection[/url]
You gotta specify SWEP.WepSelectIcon[/QUOTE]
But I also need the .vtf files inside a folder called "hud" right?
The file path doesn't matter at all.
You just gotta put it into the variable I mentioned.
[code]SWEP.WepSelectIcon = surface.GetTextureID( "weapons/swep" )[/code]
[QUOTE=Robotboy655;42511907]The file path doesn't matter at all.
You just gotta put it into the variable I mentioned.
[code]SWEP.WepSelectIcon = surface.GetTextureID( "weapons/swep" )[/code][/QUOTE]
It worked, but it shows the purple & black image... the size of my image is 512x256 if that has something to do with.
Nevermind, got it. Thanks.
You specified the wrong image/your vmt is incorrect.
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