So heres some of the AK code
[lua]
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
SWEP.HoldType = "ar2"
end
if ( CLIENT ) then
SWEP.PrintName = "AK-47"
SWEP.Author = "Counter-Strike"
SWEP.Slot = 4
SWEP.SlotPos = 1
SWEP.IconLetter = "b"
killicon.AddFont( "weapon_ak47", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) )
end
[/lua]
And he holds the gun like
[url]http://screenshot.xfire.com/s/112402327-4.jpg[/url]
[lua]
function SWEP:Initialize()
self:SetWeaponHoldType(self.HoldType)
return true
end[/lua]
and where would i put that at?
[lua]
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
SWEP.HoldType = "ar2"
end
if ( CLIENT ) then
SWEP.PrintName = "AK-47"
SWEP.Author = "Counter-Strike"
SWEP.Slot = 4
SWEP.SlotPos = 1
SWEP.IconLetter = "b"
killicon.AddFont( "weapon_ak47", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) )
end
function SWEP:Initialize()
self:SetWeaponHoldType(self.HoldType)
return true
end
[/lua]
You need to learn lua.
[lua]
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
SWEP.HoldType = "ar2"
end
if ( CLIENT ) then
SWEP.PrintName = "AK-47"
SWEP.Author = "Counter-Strike"
SWEP.Slot = 4
SWEP.SlotPos = 1
SWEP.IconLetter = "b"
killicon.AddFont( "weapon_ak47", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) )
end
function SWEP:Initialize()
self:SetWeaponHoldType(self.HoldType)
return true
end
SWEP.Base = "weapon_rp_base"
SWEP.Category = "Counter-Strike"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.ViewModel = "models/weapons/v_rif_ak47.mdl"
SWEP.WorldModel = "models/weapons/w_rif_ak47.mdl"
SWEP.Weight = 5
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
SWEP.Primary.Sound = Sound( "Weapon_AK47.Single" )
SWEP.Primary.Recoil = 1.5
SWEP.Primary.Damage = 30
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.02
SWEP.Primary.ClipSize = 25
SWEP.Primary.Delay = 0.07
SWEP.Primary.DefaultClip = 0
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "smg1"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.IronSightsPos = Vector( 6.1, -7, 2.5 )
SWEP.IronSightsAng = Vector( 2.8, 0, 0 )[/lua]
Looks the same, nothing changed hes still holding the AK like a pistol
Alright
This code works great the weapon is shoulder mounted
[lua]
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
end
if ( CLIENT ) then
SWEP.PrintName = "AK-47"
SWEP.Author = "Counter-Strike"
SWEP.Slot = 4
SWEP.SlotPos = 1
SWEP.IconLetter = "b"
killicon.AddFont( "weapon_ak47", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) )
end
SWEP.HoldType = "ar2"
SWEP.Base = "weapon_rp_base"
SWEP.Category = "Counter-Strike"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.ViewModel = "models/weapons/v_rif_ak47.mdl"
SWEP.WorldModel = "models/weapons/w_rif_ak47.mdl"
SWEP.Weight = 5
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
SWEP.Primary.Sound = Sound( "Weapon_AK47.Single" )
SWEP.Primary.Recoil = 1.5
SWEP.Primary.Damage = 30
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.02
SWEP.Primary.ClipSize = 25
SWEP.Primary.Delay = 0.07
SWEP.Primary.DefaultClip = 0
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "smg1"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.IronSightsPos = Vector( 6.1, -7, 2.5 )
SWEP.IronSightsAng = Vector( 2.8, 0, 0 )[/lua]
This code i tried to make the keys make it look like your hands were down to your site put it looks like your holding a pistol.
[lua]if SERVER then
AddCSLuaFile("shared.lua")
end
if CLIENT then
SWEP.PrintName = "Keys"
SWEP.Slot = 1
SWEP.SlotPos = 1
SWEP.DrawAmmo = false
SWEP.DrawCrosshair = false
end
SWEP.HoldType = "normal"
SWEP.Author = ""
SWEP.Instructions = "Left Click: Lock Door, Right Click: Unlock Door"
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.ViewModelFOV = 62
SWEP.ViewModelFlip = false
SWEP.AnimPrefix = "rpg"
SWEP.LockSound = "doors/door_latch1.wav"
SWEP.UnlockSound = "doors/door_latch3.wav"
SWEP.Spawnable = false
SWEP.AdminSpawnable = true
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = 0
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = ""
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = 0
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = ""
SWEP.ViewModel = "models/weapons/v_fists.mdl";
SWEP.WorldModel = "models/weapons/w_fists.mdl";
function SWEP:Initialize()
if SERVER then
self:SetWeaponHoldType("normal")
end
end
function SWEP:Initialize()
if SERVER then
self:SetWeaponHoldType("normal")
end
end
function SWEP:CanPrimaryAttack ( ) return true; end
function SWEP:PrimaryAttack()
if CLIENT then return false; end
if GAMEMODE.LockOverride then
self.Owner:Notify("You cannot lock doors during this event.");
return false;
end
local EyeTrace = self.Owner:GetEyeTrace()
if !EyeTrace.Entity:IsValid() or !((EyeTrace.Entity:IsDoor() and EyeTrace.Entity:IsOwnable()) or EyeTrace.Entity:IsVehicle()) then return false; end
local Distance = self.Owner:EyePos():Distance(EyeTrace.HitPos);
if Distance > 75 and EyeTrace.Entity:IsDoor() then return false; end
if Distance > 100 and EyeTrace.Entity:IsVehicle() then return false; end
local IsOwned = EyeTrace.Entity:GetDoorOwner();
local OwnerIsPlayer = IsOwned and EyeTrace.Entity:GetDoorOwner():IsPlayer();
local WeOwnIt = OwnerIsPlayer and EyeTrace.Entity:GetDoorOwner() == self.Owner;
local FriendOwnsIt = OwnerIsPlayer and EyeTrace.Entity:GetDoorOwner():HasBuddy(self.Owner);
local OrgOwnsIt = OwnerIsPlayer and EyeTrace.Entity:GetDoorOwner():GetOrganization() != 0 and EyeTrace.Entity:GetDoorOwner():GetOrganization() == self.Owner:GetOrganization();
local PoliceOwnsIt = EyeTrace.Entity:IsOwnedByPolice();
local MayorOwnsIt = EyeTrace.Entity:IsOwnedByMayor();
local WeArePolice = self.Owner:Team() == TEAM_POLICE;
local WeAreMayor = self.Owner:Team() == TEAM_MAYOR;
if IsOwned and (WeOwnIt or FriendOwnsIt or OrgOwnsIt or (PoliceOwnsIt and WeArePolice) or (MayorOwnsIt and WeAreMayor)) then
EyeTrace.Entity:Fire("lock", "", 0)
self.Owner:EmitSound(self.LockSound)
if SERVER then
if EyeTrace.Entity:IsVehicle() and !EyeTrace.Entity:IsGovVehicle() and EyeTrace.Entity:GetTable().LastSirenPlay and EyeTrace.Entity:GetTable().LastSirenPlay + 23 > CurTime() then
umsg.Start('perp_car_alarm_stop');
umsg.Entity(EyeTrace.Entity);
umsg.End();
EyeTrace.Entity:GetTable().LastSirenPlay = nil;
elseif EyeTrace.Entity:IsDoor() and EyeTrace.Entity:GetTable().LastSirenPlay and EyeTrace.Entity:GetTable().LastSirenPlay + 30 > CurTime() then
umsg.Start('perp_house_alarm_stop');
umsg.Entity(EyeTrace.Entity);
umsg.End();
EyeTrace.Entity:GetTable().LastSirenPlay = nil;
end
end
end
self.Weapon:SetNextPrimaryFire(CurTime() + 1)
end
function SWEP:SecondaryAttack()
if CLIENT then return false; end
local EyeTrace = self.Owner:GetEyeTrace()
if !EyeTrace.Entity:IsValid() or !((EyeTrace.Entity:IsDoor() and EyeTrace.Entity:IsOwnable()) or EyeTrace.Entity:IsVehicle()) then return false; end
local Distance = self.Owner:EyePos():Distance(EyeTrace.HitPos);
if Distance > 75 and EyeTrace.Entity:IsDoor() then return false; end
if Distance > 100 and EyeTrace.Entity:IsVehicle() then return false; end
local IsOwned = EyeTrace.Entity:GetDoorOwner();
local OwnerIsPlayer = IsOwned and EyeTrace.Entity:GetDoorOwner():IsPlayer();
local WeOwnIt = OwnerIsPlayer and EyeTrace.Entity:GetDoorOwner() == self.Owner;
local FriendOwnsIt = OwnerIsPlayer and EyeTrace.Entity:GetDoorOwner():HasBuddy(self.Owner);
local OrgOwnsIt = OwnerIsPlayer and EyeTrace.Entity:GetDoorOwner():GetOrganization() != 0 and EyeTrace.Entity:GetDoorOwner():GetOrganization() == self.Owner:GetOrganization();
local PoliceOwnsIt = EyeTrace.Entity:IsOwnedByPolice();
local MayorOwnsIt = EyeTrace.Entity:IsOwnedByMayor();
local WeArePolice = self.Owner:Team() == TEAM_POLICE;
local WeAreMayor = self.Owner:Team() == TEAM_MAYOR;
if IsOwned and (WeOwnIt or FriendOwnsIt or OrgOwnsIt or (PoliceOwnsIt and WeArePolice) or (MayorOwnsIt and WeAreMayor)) then
EyeTrace.Entity:Fire("unlock", "", 0)
self.Owner:EmitSound(self.UnlockSound)
if SERVER then
if EyeTrace.Entity:IsVehicle() and !EyeTrace.Entity:IsGovVehicle() and EyeTrace.Entity:GetTable().LastSirenPlay and EyeTrace.Entity:GetTable().LastSirenPlay + 23 > CurTime() then
umsg.Start('perp_car_alarm_stop');
umsg.Entity(EyeTrace.Entity);
umsg.End();
EyeTrace.Entity:GetTable().LastSirenPlay = nil;
elseif EyeTrace.Entity:IsDoor() and EyeTrace.Entity:GetTable().LastSirenPlay and EyeTrace.Entity:GetTable().LastSirenPlay + 30 > CurTime() then
umsg.Start('perp_house_alarm_stop');
umsg.Entity(EyeTrace.Entity);
umsg.End();
EyeTrace.Entity:GetTable().LastSirenPlay = nil;
end
end
else
if SERVER and EyeTrace.Entity:IsVehicle() and (!EyeTrace.Entity:GetDriver() or !EyeTrace.Entity:GetDriver():IsValid() or !EyeTrace.Entity:GetDriver():IsPlayer()) and !EyeTrace.Entity:IsGovVehicle() then
umsg.Start('perp_car_alarm');
umsg.Entity(EyeTrace.Entity);
umsg.End();
EyeTrace.Entity:GetTable().LastSirenPlay = CurTime();
end
end
self.Weapon:SetNextSecondaryFire(CurTime() + 1)
end
[/lua]
Change the hold type:
[url]http://wiki.garrysmod.com/?title=Weapon.SetWeaponHoldType[/url]
The hold type is changed to normal
[lua]SWEP.HoldType = "normal"[/lua]
from the keys shared.lua
Even tried to add the function
[lua]if SERVER then
AddCSLuaFile("shared.lua")
end
if CLIENT then
SWEP.PrintName = "Keys"
SWEP.Slot = 1
SWEP.SlotPos = 1
SWEP.DrawAmmo = false
SWEP.DrawCrosshair = false
end
SWEP.HoldType = "normal"
function SWEP:Initialize()
self:SetWeaponHoldType( self.HoldType )
end[/lua]
Still didn't work
You have to call it on the server and client or something.
[lua] function SWEP:Initalize()
if SERVER then self:SetWeaponHoldType( self.HoldType ) end
if CLIENT then self:SetWeaponHoldType( self.HoldType ) end
end --end function
[/lua]
something like that I think.
set the hold type to ar2 and change
[lua]
function SWEP:Initialize()
if SERVER then
self:SetWeaponHoldType("normal")
end
end[/lua]
to
[lua]
function SWEP:Initialize()
self:SetWeaponHoldType("normal")
end[/lua]
Think with your brain not with your ass.
[editline]30th March 2011[/editline]
Even if you just copied the wiki example it would have worked. Is it really that hard ?
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