Hey Guys I am coding a Prop Killing Notifier where it sends a Dark RP Notification to a admin that a player has prop killed. The Problem is I can not seem to getting it to work this is my first time really trying to make something up on the spot and I need a bit of help on what to use. Here is my code.
[code]
local function PlayerPickupObject( ply, obj, victim, attacker )
if( obj:IsPlayerHolding() == victim:IsPlayer
for k, v in pairs player.GetAll()
v:DarkRPnotify( ply, 1, 4, "Player"..attacker:Nick.."has Prop Killed their ID is:"..attacker:SteamID)
end
end
[/code]
Thanks for the help!
You didn't hook it to anything.
[QUOTE=Trooper;42502657]Hey Guys I am coding a Prop Killing Notifier where it sends a Dark RP Notification to a admin that a player has prop killed. The Problem is I can not seem to getting it to work this is my first time really trying to make something up on the spot and I need a bit of help on what to use. Here is my code.
[code]
local function PlayerPickupObject( ply, obj, victim, attacker )
if( obj:IsPlayerHolding() == victim:IsPlayer
for k, v in pairs player.GetAll()
v:DarkRPnotify( ply, 1, 4, "Player"..attacker:Nick.."has Prop Killed their ID is:"..attacker:SteamID)
end
end
[/code]
Thanks for the help![/QUOTE]
There is one problem, this code automatically assumes someone is propkilled by a propkiller, not a accident, plus it can be abused. As seen here: [url]http://www.youtube.com/watch?v=PHiDushdnpo[/url]
It does not ban or kick the player it just notifys.
but you do have a point...
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