Ok if i do a code like this :
[CODE]ply:SetArmor(ply:Armor() + 100) [/CODE]
it will set the players health to current armor + 100 but the problem is if i example already have 200 armor and i use my points on this again it sets my armor to 45 because max armor in Source engine is 255. How can i prevent it to go over 255?
Do a check.
[code]if ply:Armor() > 255 then etc etc end[/code]
[QUOTE=Nookyava;42563806]Do a check.
[code]if ply:Armor() > 255 then etc etc end[/code][/QUOTE]
Thanks i did this :
[CODE] if ply:Armor() >= 155 then
ply:SetArmor( 255 )
elseif ply:Armor() <= 154 then
ply:SetArmor(ply:Armor() + 100)[/CODE]
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