• self.Weapon:SendWeaponAnim()
    0 replies, posted
Ok i have a problem, Iam new to Sweps and currently trying to get my first weapon to work. But i have a problem with the firing animation. i wrote this: function SWEP:PrimaryAttack() self.Weapon:SetNextPrimaryFire(CurTime()+1) self.Owner:SetAnimation(PLAYER_ATTACK1) self:shoot(150,900) self.Weapon:SendWeaponAnim(ACT_VM_PRIMARYATTACK) end The problem is, the Shoot animation is interupted v.v. If i dont use setnextprimaryfire(so it shoots every frame) the animation works. But with setnextprimaryfire, the animation works only for the first bullet. (little question: is sendweaponanim a network command, so does it send something? or is it only executed on the client for local animation? Yes i know the Shoot animation for the Viewmodel is local but the "send" is irritating o.O) Can someone Help me? Greets Memnarch
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