• Draw.WordBox Size of font?
    10 replies, posted
I was trying to make a WordBox i put into my gamemode more "Eye catchy" and raise the font a little. IT doesn't seem to look right being a set size compaired to looking at other parts of the HUD. I was reading a few things on the wiki about it. I changed the colour of the font, don't fully understand on the font it should use/how i would add my own to a gamemode (Q. 2). I there a way to make the font bigger text? If so, how?
[url]http://www.garrysmod.com/wiki/?title=Surface.CreateFont[/url]
Is there an example for this I could look at? Non in the wiki.
[url]http://www.garrysmod.com/wiki/?title=Working_with_Fonts[/url] It's the: [lua] surface.CreateFont( "akbar", 48, 500, true, true, "MyFont" ) [/lua] Where "48" is the font size.
Ah, that seems easy now. Thanks alot. New question: I brought out the arial font from windows and placed it into my gamemodes "content\resource\fonts". Now how do i make the client download that font? resource.AddFile("resource/fonts/arial") Doesn't work. I know why aswell, because it doesn't have the extension of the file. Would i use that (if so what extension should i use (TrueType) for it) or is there a completely different method i have to do?
I don't think you add the resource folder to it because it mounts it as a virtual file system. You'll need the extension too. Everyone has Airal, there's no reason to be sending it.
When i test it: [lua] surface.CreateFont( "arial", 22, 500, true, true, "MyFont2" ) [/lua] no difference. Even after changing the "Myfont2" to "Myfont42" (and on the HUD)
resource.AddFile("resource/fonts/arial") ... you have to write the extension if i am not mistaking!
[QUOTE=Jamie Sharpe;9056944]When i test it: [lua] surface.CreateFont( "arial", 22, 500, true, true, "MyFont2" ) [/lua] no difference. Even after changing the "Myfont2" to "Myfont42" (and on the HUD)[/QUOTE] Yes you should use gm_cleafonts and then reload your map! Beware removing the fonts will Spam you with errors(atleast temporary)
[QUOTE=deluvas;17493620]resource.AddFile("resource/fonts/arial") ... you have to write the extension if i am not mistaking![/QUOTE] Stop bumping thread, and that is wrong you don't need to precache file fonts, unless you make them.
year and a half old thread, nice one idiot.
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