I would like to be able to have spawnable npcs that are faction to what team they are assigned to that in any case, are all citizen. I'm making a CallOfDuty: Team Deathmatch gamemode and I want to be able to test or add npcs with players in a NPCw/PlayerVS.NPCw/Player. If I had a team Opfor, both npc and players will work together killing any other opposing team (communication/squad is not needed). I do not want something as simple if you put a npc as citizen versus combine, the combine will loose due to bad accuracy. So if anyone know the codes for a model npc to have seperate factions and verse another using the same derive npc(ie.citizen) that would be helpful.
Credits and thanks in advance.
Code requires:
A special model choosen (I have my own)
Team faction for both players and npc (ie. does not kill players in team_1)
All teams' npc uses derive npc_citizen
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