• Weapons jumping to atrocious amounts of edicts at random
    2 replies, posted
Okay so my server has been crashing often lately, and I've noticed this very strange issue: I'm using the realCSS sweps and when doing report_entities in the console, everything is mostly alright. I would get a few weapons mostly taking up 1-2 edicts at most. But then, somehow, one weapon could suddenly take something like 1000-3000 edicts just for itself, for some reason. I'm modding the swep base so I've been trying to tinker around to see what's causing it, but I've got nothing. Could it be the datatables? (Because a lot of the weapons in there work with things like SWEP.data.burst.Cone, SWEP.data.burst.BurstDelay, etc) [img]http://i.imgur.com/OFAYPXF.png[/img] As you can see here, the glock and the knife are taking up buttloads of edicts, while the others aren't. And it's not always these two either, it seems to be completely random. Does anyone know what's up with that?
I'm still getting the issue... It's very annoying. Anyone else has had something like that before?
Okay I tried with the Mad Cows sweps instead, and it's STILL doing it, the same exact problem. What the hell is up with this?
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